APEX Framework: nvidia::apex::RenderSpriteSemantic Struct Reference

NVIDIA APEX

nvidia::apex::RenderSpriteSemantic Struct Reference

PX_PS4. More...

#include <UserRenderSpriteBufferDesc.h>

List of all members.

Public Types

enum  Enum {
  POSITION = 0,
  COLOR,
  VELOCITY,
  SCALE,
  LIFE_REMAIN,
  DENSITY,
  SUBTEXTURE,
  ORIENTATION,
  USER_DATA,
  NUM_SEMANTICS
}
 Enum of sprite buffer semantics types. More...

Detailed Description

PX_PS4.

potential semantics of a sprite buffer


Member Enumeration Documentation

Enum of sprite buffer semantics types.

Enumerator:
POSITION 

Position of sprite.

COLOR 

Color of sprite.

VELOCITY 

Linear velocity of sprite.

SCALE 

Scale of sprite.

LIFE_REMAIN 

1.0 (new) .. 0.0 (dead)

DENSITY 

Particle density at sprite location.

SUBTEXTURE 

Sub-texture index of sprite.

ORIENTATION 

2D sprite orientation (angle in radians, CCW in screen plane)

USER_DATA 

User data - 32 bits (passed from Emitter)

NUM_SEMANTICS 

Count of semantics, not a valid semantic.


The documentation for this struct was generated from the following file:

Generated on Fri Dec 15 2017 13:58:41

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