APEX Framework: nvidia::apex::Vertex Struct Reference

NVIDIA APEX

nvidia::apex::Vertex Struct Reference

An inefficient vertex description used for authoring. More...

#include <RenderMeshAsset.h>

List of all members.

Public Member Functions

 Vertex ()
 Constructor which clears the entire structure.

Public Attributes

PxVec3 position
 Vertex position.
PxVec3 normal
 Surface normal at this position.
PxVec3 tangent
 Surface tangent at this position.
PxVec3 binormal
 Surface binormal at this position.
VertexUV uv [VertexFormat::MAX_UV_COUNT]
 Texture UV coordinates.
VertexColor color
 Color ar this position.
uint16_t boneIndices [VertexFormat::MAX_BONE_PER_VERTEX_COUNT]
 Bones which are attached to this vertex.
float boneWeights [VertexFormat::MAX_BONE_PER_VERTEX_COUNT]
 Per bone wieght, 0.0 if no bone.
uint16_t displacementFlags
 Flags for vertex displacement.

Detailed Description

An inefficient vertex description used for authoring.


The documentation for this struct was generated from the following file:

Generated on Fri Dec 15 2017 13:58:40

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