nvidia::apex::Vertex Struct Reference
An inefficient vertex description used for authoring. More...
#include <RenderMeshAsset.h>
Public Member Functions | |
Vertex () | |
Constructor which clears the entire structure. | |
Public Attributes | |
PxVec3 | position |
Vertex position. | |
PxVec3 | normal |
Surface normal at this position. | |
PxVec3 | tangent |
Surface tangent at this position. | |
PxVec3 | binormal |
Surface binormal at this position. | |
VertexUV | uv [VertexFormat::MAX_UV_COUNT] |
Texture UV coordinates. | |
VertexColor | color |
Color ar this position. | |
uint16_t | boneIndices [VertexFormat::MAX_BONE_PER_VERTEX_COUNT] |
Bones which are attached to this vertex. | |
float | boneWeights [VertexFormat::MAX_BONE_PER_VERTEX_COUNT] |
Per bone wieght, 0.0 if no bone. | |
uint16_t | displacementFlags |
Flags for vertex displacement. |
Detailed Description
An inefficient vertex description used for authoring.
The documentation for this struct was generated from the following file:
Generated on Fri Dec 15 2017 13:58:40
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