nvidia::apex::EffectPackageAsset Class Reference
Describes an EffectPackageAsset; a collection of particle related effects (emitters, field samplers, etc.) More...
#include <EffectPackageAsset.h>
Inheritance diagram for nvidia::apex::EffectPackageAsset:
Public Member Functions | |
virtual float | getDuration () const =0 |
returns the duration of the effect; accounting for maximum duration of each sub-effect. A duration of 'zero' means it is an infinite lifetime effect. | |
virtual bool | useUniqueRenderVolume () const =0 |
This method returns true if the authored asset has the 'hint' set to indicate the actors should be created with a unique render volume. |
Detailed Description
Describes an EffectPackageAsset; a collection of particle related effects (emitters, field samplers, etc.)
The documentation for this class was generated from the following file:
Generated on Fri Dec 15 2017 13:58:40
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