APEX Framework: nvidia::apex::EffectPackageAsset Class Reference

NVIDIA APEX

nvidia::apex::EffectPackageAsset Class Reference

Describes an EffectPackageAsset; a collection of particle related effects (emitters, field samplers, etc.) More...

#include <EffectPackageAsset.h>

Inheritance diagram for nvidia::apex::EffectPackageAsset:
nvidia::apex::Asset nvidia::apex::ApexInterface nvidia::apex::RWLockable

List of all members.

Public Member Functions

virtual float getDuration () const =0
 returns the duration of the effect; accounting for maximum duration of each sub-effect. A duration of 'zero' means it is an infinite lifetime effect.
virtual bool useUniqueRenderVolume () const =0
 This method returns true if the authored asset has the 'hint' set to indicate the actors should be created with a unique render volume.

Detailed Description

Describes an EffectPackageAsset; a collection of particle related effects (emitters, field samplers, etc.)


The documentation for this class was generated from the following file:

Generated on Fri Dec 15 2017 13:58:40

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