nvidia::apex::DestructibleChunkSyncState Struct Reference
#include <DestructibleActor.h>
Public Attributes | |
bool | disableTransformBuffering |
a handy switch for controlling whether chunk transforms will be buffered this instance. | |
bool | excludeSleepingChunks |
dictates whether chunks that are sleeping will be buffered. | |
uint32_t | chunkTransformCopyDepth |
dictates the (inclusive) maximum depth at which chunk transforms will be buffered. |
Detailed Description
Tweak-able parameters on source-side for controlling the chunk sync state. DestructibleActorSyncFlags::CopyChunkTransform must first be set.
The documentation for this struct was generated from the following file:
Generated on Fri Dec 15 2017 13:58:38
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