nvidia::apex::PhysXRenderBuffer Class Reference
This is a helper class implementation of PxRenderBuffer that holds the counts and pointers for renderable data. Does not own the memory, simply used to transfer the state. The append method is not supported. More...
#include <RenderDebugInterface.h>
Public Member Functions | |
virtual uint32_t | getNbPoints () const |
Get number of points in the render buffer. | |
virtual const PxDebugPoint * | getPoints () const |
Get points data. | |
virtual uint32_t | getNbLines () const |
Get number of lines in the render buffer. | |
virtual const PxDebugLine * | getLines () const |
Get lines data. | |
virtual uint32_t | getNbTriangles () const |
Get number of triangles in the render buffer. | |
virtual const PxDebugTriangle * | getTriangles () const |
Get triangles data. | |
virtual uint32_t | getNbTexts () const |
Get number of texts in the render buffer. | |
virtual const PxDebugText * | getTexts () const |
Get texts data. | |
virtual void | append (const PxRenderBuffer &other) |
Append PhysX render buffer. | |
virtual void | clear () |
Clear this buffer. | |
Public Attributes | |
uint32_t | mNbPoints |
Number of points. | |
PxDebugPoint * | mPoints |
Points data. | |
uint32_t | mNbLines |
Number of lines. | |
PxDebugLine * | mLines |
Lines data. | |
uint32_t | mNbTriangles |
Number of triangles. | |
PxDebugTriangle * | mTriangles |
Triangles data. | |
uint32_t | mNbTexts |
Number of texts. | |
PxDebugText * | mTexts |
Text data. |
Detailed Description
This is a helper class implementation of PxRenderBuffer that holds the counts and pointers for renderable data. Does not own the memory, simply used to transfer the state. The append method is not supported.
The documentation for this class was generated from the following file:
Generated on Fri Dec 15 2017 13:58:40
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