nvidia::apex::DestructibleAssetStats Struct Reference
#include <DestructibleAsset.h>
Public Attributes | |
uint32_t | totalBytes |
total bytes | |
uint32_t | chunkCount |
chunk count | |
uint32_t | chunkBytes |
chunk bytes | |
uint32_t | chunkHullDataBytes |
chunk hull data bytes | |
uint32_t | collisionCookedHullDataBytes |
collision cooked hull data bytes | |
uint32_t | collisionMeshCount |
collision mesh count | |
uint32_t | maxHullVertexCount |
max hull vertex count | |
uint32_t | maxHullFaceCount |
max hull face count | |
uint32_t | chunkWithMaxEdgeCount |
chunk with max edge count | |
uint32_t | runtimeCookedConvexCount |
runtime cooked convex count | |
RenderMeshAssetStats | renderMeshAssetStats |
render mesh asset stats |
Detailed Description
Stats for an DestructibleAsset: memory usage, counts, etc.
The documentation for this struct was generated from the following file:
Generated on Fri Dec 15 2017 13:58:38
Copyright © 2012-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved.