nvidia::apex::DestructibleAssetStats Struct Reference
#include <DestructibleAsset.h>
Public Attributes | |
| uint32_t | totalBytes |
| total bytes | |
| uint32_t | chunkCount |
| chunk count | |
| uint32_t | chunkBytes |
| chunk bytes | |
| uint32_t | chunkHullDataBytes |
| chunk hull data bytes | |
| uint32_t | collisionCookedHullDataBytes |
| collision cooked hull data bytes | |
| uint32_t | collisionMeshCount |
| collision mesh count | |
| uint32_t | maxHullVertexCount |
| max hull vertex count | |
| uint32_t | maxHullFaceCount |
| max hull face count | |
| uint32_t | chunkWithMaxEdgeCount |
| chunk with max edge count | |
| uint32_t | runtimeCookedConvexCount |
| runtime cooked convex count | |
| RenderMeshAssetStats | renderMeshAssetStats |
| render mesh asset stats | |
Detailed Description
Stats for an DestructibleAsset: memory usage, counts, etc.
The documentation for this struct was generated from the following file:
Generated on Fri Dec 15 2017 13:58:38
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