The following compile time options configures the Graphics Library's Object Layer.
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The Graphics Library comes with two pre-defined user interface. These are the:
Enabling one or both requires the declaration of the compile switch macros in the GraphicsConfig.h file. | |
This compile option allows keyboard input focus. GOLSetFocus(), GOLGetFocus(), GOLCanBeFocused(), GOLGetFocusNext() functions will be available. Focus is also changed by touch screen. The USE_FOCUS option is located in the GraphicsConfig.h header file. | |
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