This is an example of the GraphicsConfig.h file implementation:
//////////////////// COMPILE OPTIONS AND DEFAULTS //////////////////// #define USE_NONBLOCKING_CONFIG // Comment this line to use blocking configuration #define USE_FOCUS // Comment this line when not using FOCUS #define USE_TOUCHSCREEN // Enable touch screen support. #define USE_KEYBOARD // Enable key board support. #define USE_GOL // Enable Graphics Object Layer. #define USE_BUTTON // Enable Button Object. #define USE_CHART // Enable Chart Object. #define USE_WINDOW // Enable Window Object. #define USE_CHECKBOX // Enable Checkbox Object. #define USE_RADIOBUTTON // Enable Radio Button Object. #define USE_EDITBOX // Enable Edit Box Object. #define USE_LISTBOX // Enable List Box Object. #define USE_SLIDER // Enable Slider or Scroll Bar Object. #define USE_PROGRESSBAR // Enable Progress Bar Object. #define USE_STATICTEXT // Enable Static Text Object. #define USE_PICTURE // Enable Picture Object. #define USE_GROUPBOX // Enable Group Box Object. #define USE_ROUNDDIAL // Enable Dial Object. #define USE_METER // Enable Meter Object. #define USE_TEXTENTRY // Enable Text Entry Object. #define USE_CUSTOM // Enable Custom Control Object (an example to create customized Object). #define USE_MULTIBYTECHAR // Enable unicode derived characters #define USE_FONT_FLASH // Support for fonts located in internal flash #define USE_BITMAP_FLASH // Support for bitmaps located in internal flash #define GOL_EMBOSS_SIZE 2 #define COLOR_DEPTH 16 // The color depth used
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