This selects the configuration of the library. When Non-blocking configuration is selected, state machine based rendering is used to perform object rendering.
When blocking configuration is used, this line MUST be commented. In this case object rendering will not exit until the object is fully rendered.
The USE_NONBLOCKING_CONFIG option is located in the GraphicsConfig.h header file.
Macros
Name |
Description |
Blocking and Non-Blocking configuration selection. To enable non-blocking configuration USE_NONBLOCKING_CONFIG must be defined. If this is not defined, blocking configuration is assumed. Define this in GraphicsConfig.h |
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