C
typedef struct { GFX_COLOR EmbossDkColor; GFX_COLOR EmbossLtColor; GFX_COLOR TextColor0; GFX_COLOR TextColor1; GFX_COLOR TextColorDisabled; GFX_COLOR Color0; GFX_COLOR Color1; GFX_COLOR ColorDisabled; GFX_COLOR CommonBkColor; void * pFont; WORD AlphaValue; GFX_GRADIENT_STYLE gradientScheme; } GOL_SCHEME;
Overview
GOL scheme defines the style scheme to be used by an object.
Members
Members |
Description |
GFX_COLOR EmbossDkColor; |
Emboss dark color used for 3d effect. |
GFX_COLOR EmbossLtColor; |
Emboss light color used for 3d effect. |
GFX_COLOR TextColor0; |
Character color 0 used for objects that supports text. |
GFX_COLOR TextColor1; |
Character color 1 used for objects that supports text. |
GFX_COLOR TextColorDisabled; |
Character color used when object is in a disabled state. |
GFX_COLOR Color0; |
Color 0 usually assigned to an Object state. |
GFX_COLOR Color1; |
Color 1 usually assigned to an Object state. |
GFX_COLOR ColorDisabled; |
Color used when an Object is in a disabled state. |
GFX_COLOR CommonBkColor; |
Background color used to hide Objects. |
void * pFont; |
Font selected for the scheme. |
WORD AlphaValue; |
Alpha value used for alpha blending, this is available only when USE_ALPHABLEND is defined in the GraphicsConfig.h. |
GFX_GRADIENT_STYLE gradientScheme; |
Gradient Scheme for widgets, this is available only when USE_GRADIENT is defined in the GraphicsConfig.h. |