Topics
Name |
Description |
The Graphics Library comes with two pre-defined user interface. These are the:
GOL widgets which supports the enabled input device's messages will respond to the user inputs. For Example: When using Button Widget. #define USE_TOUCHSCREEN - will enable the buttons response to user touch on the button widget. The button will automatically be drawn with a pressed state when pressed and release state when user removes the touch on the screen. The compile option selects the input devices used by... more | |
This compile option allows keyboard input focus. GOLSetFocus(), GOLGetFocus(), GOLCanBeFocused(), GOLGetFocusNext() functions will be available. Focus is also changed by touch screen. The USE_FOCUS option is located in the GraphicsConfig.h header file. | |