documentation.HELP! BASin Documentation

STEP

BASin

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STEP

See FOR, also Chapter 4.

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Table of contents

  • Welcome to BASin
  • Introduction
    • What is BASin?
    • What is a Sinclair Spectrum?
    • A history of Sinclair BASIC
    • How BASin differs from a real ZX Spectrum
    • BASin and the 128k Spectrum
  • Using BASin
    • Using BASin
    • Starting BASin
    • System requirements
    • Getting help
    • The editor
      • The editor
      • The status bar
      • The keyboard
      • The toolbar
      • The character ruler
      • The syntax helper
      • Variable ToolTips
      • Source Markers
      • Expression Evaluator
      • Program Information
      • 48/128 Mode indicator
      • Performing Searches
        • The Find Window
        • The Replace Window
      • Menus
        • The Editor menu strip
        • File menu
        • Edit menu
        • View menu
        • Search menu
        • Run menu
        • Tools menu
        • Help menu
        • Editor Context menu
    • Loading and saving files
      • Loading and saving files
      • The .bas file format
      • The .bsc file format
      • The .bsd file format
      • The .scr file format
      • Snapshot file formats
    • Running programs
      • Running a program
      • Direct commands
      • Command History window
      • Error Messages
      • Error window
      • Error Help window
    • Debugging your programs
      • Debugging
      • REM directives
      • Variables window
      • Breakpoints window
      • Breakpoint Properties window
      • Watch List window
      • Watch Properties window
      • Log window
    • How BASin Prints
      • The PRINT preview window
  • BASin's tools
    • BASin's tools
    • Token Table window
    • UDG Editor window
    • Renumber window
    • Tool related windows
      • Add Code window
  • Configuring BASin
    • Options window
    • BASin tab
    • Error Reporting tab
  • Spectrum BASIC manual
    • Contents
    • Chapter 1: Introduction
    • Chapter 2: Basic programming concepts
    • Chapter 3: Decisions
    • Chapter 4: Looping
    • Chapter 5: Subroutines
    • Chapter 6: READ and DATA
    • Chapter 7: Expressions
    • Chapter 8: Strings
    • Chapter 9: Functions
    • Chapter 10: Mathematical functions
    • Chapter 11: Random numbers
    • Chapter 12: Arrays
    • Chapter 13: Conditions
    • Chapter 14: The character set
    • Chapter 15: More about PRINT and INPUT
    • Chapter 16: Colours
    • Chapter 17: Graphics
    • Chapter 18: Motion
    • Chapter 19: Sound
    • Chapter 20: File storage
    • Chapter 21: The ZX printer
    • Chapter 22: Other equipment
    • Chapter 23: IN and OUT
    • Chapter 24: The memory
    • Chapter 25: The system variables
    • Chapter 26: Using machine code
    • Appendix A: The character set
    • Appendix B: Reports
    • Appendix C: BASIC Keywords and reference
    • Manual credits
  • BASIC Keywords reference
    • ABS
    • ACS
    • AND
    • ASN
    • AT
    • ATN
    • ATTR
    • BEEP
    • BIN
    • BORDER
    • BRIGHT
    • CAT
    • CHR$
    • CIRCLE
    • CLEAR
    • CLOSE #
    • CLS
    • CODE
    • CONTINUE
    • COPY
    • COS
    • DATA
    • DEF FN
    • DIM
    • DRAW
    • ERASE
    • EXP
    • FLASH
    • FN
    • FOR
    • FORMAT
    • GO SUB
    • GO TO
    • IF
    • IN
    • INK
    • INKEY$
    • INPUT
    • INT
    • INVERSE
    • LEN
    • LET
    • LINE
    • LIST
    • LLIST
    • LN
    • LOAD
    • LPRINT
    • MERGE
    • MOVE
    • NEW
    • NEXT
    • NOT
    • OPEN #
    • OR
    • OUT
    • OVER
    • PAPER
    • PAUSE
    • PEEK
    • PI
    • PLOT
    • PLAY
    • POINT
    • POKE
    • PRINT
    • RANDOMIZE
    • READ
    • REM
    • RESTORE
    • RETURN
    • RND
    • RUN
    • SAVE
    • SCREEN$
    • SGN
    • SIN
    • SQR
    • STEP
    • STOP
    • STR$
    • TAB
    • TAN
    • THEN
    • TO
    • USR
    • VAL
    • VAL$
    • VERIFY
  • Contact
  • Credits

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