Assimp
v3.1.1 (June 2014)
|
assimp Directory Reference
Directories | |
directory | Compiler |
directory | port |
Files | |
file | ai_assert.h |
file | anim.h |
Defines the data structures in which the imported animations are returned. | |
file | camera.h |
Defines the aiCamera data structure. | |
file | cexport.h |
Defines the C-API for the Assimp export interface. | |
file | cfileio.h |
Defines generic C routines to access memory-mapped files. | |
file | cimport.h |
Defines the C-API to the Open Asset Import Library. | |
file | color4.h |
RGBA color structure, including operators when compiling in C++. | |
file | color4.inl |
Inline implementation of aiColor4t<TReal> operators. | |
file | config.h |
Defines constants for configurable properties for the library. | |
file | DefaultLogger.hpp |
file | defs.h |
Assimp build configuration setup. | |
file | Exporter.hpp |
Defines the CPP-API for the Assimp export interface. | |
file | Importer.hpp |
Defines the C++-API to the Open Asset Import Library. | |
file | importerdesc.h |
aiImporterFlags, aiImporterDesc implementation. | |
file | IOStream.hpp |
File I/O wrappers for C++. | |
file | IOSystem.hpp |
File system wrapper for C++. | |
file | light.h |
Defines the aiLight data structure. | |
file | Logger.hpp |
Abstract base class 'Logger', base of the logging system. | |
file | LogStream.hpp |
Abstract base class 'LogStream', representing an output log stream. | |
file | material.h |
Defines the material system of the library. | |
file | material.inl |
Defines the C++ getters for the material system. | |
file | matrix3x3.h |
Definition of a 3x3 matrix, including operators when compiling in C++. | |
file | matrix3x3.inl |
Inline implementation of the 3x3 matrix operators. | |
file | matrix4x4.h |
4x4 matrix structure, including operators when compiling in C++ | |
file | matrix4x4.inl |
Inline implementation of the 4x4 matrix operators. | |
file | mesh.h |
Declares the data structures in which the imported geometry is returned by ASSIMP: aiMesh, aiFace and aiBone data structures. | |
file | metadata.h |
Defines the data structures for holding node meta information. | |
file | NullLogger.hpp |
Dummy logger. | |
file | postprocess.h |
Definitions for import post processing steps. | |
file | ProgressHandler.hpp |
Abstract base class 'ProgressHandler'. | |
file | quaternion.h |
Quaternion structure, including operators when compiling in C++. | |
file | quaternion.inl |
Inline implementation of aiQuaterniont<TReal> operators. | |
file | scene.h |
Defines the data structures in which the imported scene is returned. | |
file | texture.h |
Defines texture helper structures for the library. | |
file | types.h |
Basic data types and primitives, such as vectors or colors. | |
file | vector2.h |
2D vector structure, including operators when compiling in C++ | |
file | vector2.inl |
Inline implementation of aiVector2t<TReal> operators. | |
file | vector3.h |
3D vector structure, including operators when compiling in C++ | |
file | vector3.inl |
Inline implementation of aiVector3t<TReal> operators. | |
file | version.h |
Functions to query the version of the Assimp runtime, check compile flags, ... | |
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