Assimp
v3.1.1 (June 2014)
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aiMeshAnim Struct Reference
Describes vertex-based animations for a single mesh or a group of meshes. More...
Public Member Functions | |
aiMeshAnim () | |
~aiMeshAnim () | |
Public Attributes | |
C_STRUCT aiMeshKey * | mKeys |
Key frames of the animation. More... | |
C_STRUCT aiString | mName |
Name of the mesh to be animated. More... | |
unsigned int | mNumKeys |
Size of the mKeys array. More... | |
Detailed Description
Describes vertex-based animations for a single mesh or a group of meshes.
Meshes carry the animation data for each frame in their aiMesh::mAnimMeshes array. The purpose of aiMeshAnim is to define keyframes linking each mesh attachment to a particular point in time.
Constructor & Destructor Documentation
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Member Data Documentation
Name of the mesh to be animated.
An empty string is not allowed, animated meshes need to be named (not necessarily uniquely, the name can basically serve as wildcard to select a group of meshes with similar animation setup)
unsigned int aiMeshAnim::mNumKeys |
Size of the mKeys array.
Must be 1, at least.
The documentation for this struct was generated from the following file:
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