Assimp: aiMeshAnim Struct Reference

assimp - Open Asset Import Library

Describes vertex-based animations for a single mesh or a group of meshes. More...

Public Member Functions

 aiMeshAnim ()
 
 ~aiMeshAnim ()
 

Public Attributes

C_STRUCT aiMeshKeymKeys
 Key frames of the animation. More...
 
C_STRUCT aiString mName
 Name of the mesh to be animated. More...
 
unsigned int mNumKeys
 Size of the mKeys array. More...
 

Detailed Description

Describes vertex-based animations for a single mesh or a group of meshes.

Meshes carry the animation data for each frame in their aiMesh::mAnimMeshes array. The purpose of aiMeshAnim is to define keyframes linking each mesh attachment to a particular point in time.

Constructor & Destructor Documentation

aiMeshAnim::aiMeshAnim ( )
inline
aiMeshAnim::~aiMeshAnim ( )
inline

Member Data Documentation

C_STRUCT aiMeshKey* aiMeshAnim::mKeys

Key frames of the animation.

May not be NULL.

C_STRUCT aiString aiMeshAnim::mName

Name of the mesh to be animated.

An empty string is not allowed, animated meshes need to be named (not necessarily uniquely, the name can basically serve as wildcard to select a group of meshes with similar animation setup)

unsigned int aiMeshAnim::mNumKeys

Size of the mKeys array.

Must be 1, at least.

The documentation for this struct was generated from the following file:
Generated on Sun Feb 21 2016 19:42:29 for Assimp by   doxygen 1.8.11