Assimp
v3.1.1 (June 2014)
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File List
Here is a list of all files with brief descriptions:
ai_assert.h | |
AndroidJNIIOSystem.h | |
anim.h | Defines the data structures in which the imported animations are returned |
BaseImporter.h | |
camera.h | Defines the aiCamera data structure |
cexport.h | Defines the C-API for the Assimp export interface |
cfileio.h | Defines generic C routines to access memory-mapped files |
cimport.h | Defines the C-API to the Open Asset Import Library |
color4.h | RGBA color structure, including operators when compiling in C++ |
color4.inl | Inline implementation of aiColor4t<TReal> operators |
config.h | Defines constants for configurable properties for the library |
DefaultLogger.hpp | |
defs.h | Assimp build configuration setup |
dox.h | General documentation built from a doxygen comment |
Exporter.hpp | Defines the CPP-API for the Assimp export interface |
Importer.hpp | Defines the C++-API to the Open Asset Import Library |
importerdesc.h | aiImporterFlags, aiImporterDesc implementation |
IOStream.hpp | File I/O wrappers for C++ |
IOSystem.hpp | File system wrapper for C++ |
light.h | Defines the aiLight data structure |
Logger.hpp | Abstract base class 'Logger', base of the logging system |
LogStream.hpp | Abstract base class 'LogStream', representing an output log stream |
material.h | Defines the material system of the library |
material.inl | Defines the C++ getters for the material system |
matrix3x3.h | Definition of a 3x3 matrix, including operators when compiling in C++ |
matrix3x3.inl | Inline implementation of the 3x3 matrix operators |
matrix4x4.h | 4x4 matrix structure, including operators when compiling in C++ |
matrix4x4.inl | Inline implementation of the 4x4 matrix operators |
mesh.h | Declares the data structures in which the imported geometry is returned by ASSIMP: aiMesh, aiFace and aiBone data structures |
metadata.h | Defines the data structures for holding node meta information |
NullLogger.hpp | Dummy logger |
poppack1.h | |
postprocess.h | Definitions for import post processing steps |
ProgressHandler.hpp | Abstract base class 'ProgressHandler' |
pstdint.h | |
pushpack1.h | |
quaternion.h | Quaternion structure, including operators when compiling in C++ |
quaternion.inl | Inline implementation of aiQuaterniont<TReal> operators |
scene.h | Defines the data structures in which the imported scene is returned |
texture.h | Defines texture helper structures for the library |
types.h | Basic data types and primitives, such as vectors or colors |
vector2.h | 2D vector structure, including operators when compiling in C++ |
vector2.inl | Inline implementation of aiVector2t<TReal> operators |
vector3.h | 3D vector structure, including operators when compiling in C++ |
vector3.inl | Inline implementation of aiVector3t<TReal> operators |
version.h | Functions to query the version of the Assimp runtime, check compile flags, .. |
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