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Shadow Properties
To open the Shadow Properties dialog, choose Modify | Shadow... from the main menu.
Shadow Properties Dialog
Rendering Algorithm
Lets you select one of the following rendering methods to render dynamic shadows:
Debug: Lets you view the splits.
·Simple
·Leak
·No leak
·PCF
·PCF Trilinear
·PCF 4 Tap
·PCF 8 Tap
·PCF Guassian
Some algorithms such as PCF Guassian or PCF 8 Tap generate better quality. But they require more computation.
Number of Splits
This option lets you specify the number of view frustum splits.
Although more splits give you better results, they require more computation and are more expensive.
Weight of Splits
Lets you specify weight of splits. A value of 0 creates uniform splits, while larger weight values split the view frustum exponentially-For example subsequent cascades can have near...far distances like: 0.5 ... 7, 7 ... 25, 25 ... 100.
Near Clip Plane
Lets you specify the near clip plane of view frustum. This plane is positioned relative to the location of current active camera.
Far Clip Plane
Lets you specify the far clip plane of view frustum. This plane is positioned relative to the location of current active camera.
Near and Far Clip Planes in Shadow Properties dialog are solely used for computing the dynamic shadow and don't change the properties of main and external cameras.
Resolution
Allows you to select one of the following resolutions for shadow depth buffer:
1024 * 1024
2048 * 2048
4096 * 4096
Although larger shadow depth buffers give you better results, they require more computation and are more expensive.
Intensity
Lets you specify the intensity of shadow. A value of 1 results in black shadows, while a value of 0 removes shadow color completely.
Directional Light
Lets you choose one of the directional lights of your scene to cast dynamic shadows.
If you don't create any directional lights in your scene, instanced geometries or skins don't cast shadows.
Enable Dynamic Shadow
Lets you enable or disable whole scene dynamic shadows.