Scene Options

Vanda Engine 1.3.3

TODO: To change the header's content go to Dr.Explain menu Options : Project Settings : HTML (CHM) Export : Setup HTML Template and Layout
TODO: To change the footer's content go to Dr.Explain menu Options : Project Settings : HTML (CHM) Export : Setup HTML Template and Layout
Scene Options
  

To access Scene Options, choose Tools | Scene Options... from the main menu. This dialog lets you change the default naming conventions of your current VScene. Vanda Engine 1 uses these naming conventions to load the extra textures.
 
Naming Conventions
While importing the skins and instanced geometries, Vanda Engine 1 looks for the following naming conventions to load extra textures located beside the diffuse texture:
 
·    Normal Map: Diffuse Texture Name + "_n"
·    Alpha Map: Diffuse Texture Name + "_a"
·    Gloss Map: Diffuse Texture Name + "_g"
·    Shadow Map: Diffuse Texture Name + "_s"
·    Dirt Map: Diffuse Texture Name + "_d"
 
For example, if Vanda Engine imports a diffuse texture called "diffuse.dds" in "C:/Texture/" path  for a  geometry, by default it looks for the following texture names in  "C:/Texture/" to load extra textures:
 
·    Normal Map: diffuse_n.dds
·    Alpha Map: diffuse_a.dds
·    Gloss Map: diffuse_g.dds
·    Shadow Map: diffuse_s.dds
·    Dirt Map: diffuse_d.dds
 
Banner
This feature lets you specify the loading banner of current VScene.
  
Made with help of Dr.Explain