TODO: To change the footer's content go to Dr.Explain menu Options : Project Settings : HTML (CHM) Export : Setup HTML Template and Layout
Scene Options
To access Scene Options, choose Tools | Scene Options... from the main menu. This dialog lets you change the default naming conventions of your current VScene. Vanda Engine 1 uses these naming conventions to load the extra textures.
Naming Conventions
While importing the skins and instanced geometries, Vanda Engine 1 looks for the following naming conventions to load extra textures located beside the diffuse texture:
·Normal Map: Diffuse Texture Name + "_n"
·Alpha Map: Diffuse Texture Name + "_a"
·Gloss Map: Diffuse Texture Name + "_g"
·Shadow Map: Diffuse Texture Name + "_s"
·Dirt Map: Diffuse Texture Name + "_d"
For example, if Vanda Engine imports a diffuse texture called "diffuse.dds" in "C:/Texture/" path for a geometry, by default it looks for the following texture names in "C:/Texture/" to load extra textures:
·Normal Map: diffuse_n.dds
·Alpha Map: diffuse_a.dds
·Gloss Map: diffuse_g.dds
·Shadow Map: diffuse_s.dds
·Dirt Map: diffuse_d.dds
Banner
This feature lets you specify the loading banner of current VScene.