To access the General PhysX Options Editor, go to Modify | General PhysX Options menu.
General
Default Restitution
The amount of energy each actor retains after a collision. Typically this produces a bouncing effect. Default value is 0.3.
Default Static Friction
Static friction is the force that opposes a rigid body from changing its state from resting to motion. For instance, if you place a ball on an sloped plane, the static friction determines how easily the ball begins its initial slide or roll down the plane. Static friction has little or no effect after an object is moving. Default value is 0.5.
Default Dynamic Friction
Dynamic friction is how much a moving actor resists movement against another actor’s surface. This is the force that tends to slow down an actor in motion. This force is generally proportional to any force that has been applied to the actor, so you can think of it as the ratio of frictional force to the applied force on the actor. Default value is 0.5.
Default Skin Width
Each actor has its own skin that goes around the actor at the width of the skin depth we are going to set. This skin is used for interpenetration between actors to account for inaccuracy when stacking actors on top of each other. The skin allows the actors to penetrate each other, at the width of the skin. The default skin width is set to 0.01.
Debug mode
Lets you enable or disable physics debug mode. In debug mode, you are able to see the Physics origin, character controller, triggers, actors, forces, etc.
Gravity
Apply gravity
Lets you activate or deactivate gravity. Gravity is applied to the character controller and dynamic actors.
Gravity X Y Z
Specifies the direction of gravity. By default, the gravity is applied in -Y direction.
Character Controller
Distance between main camera and character
Specifies the distance between the PhysX camera (attached to the character controller) and character controller. For more information about 3rd person camera in Vanda Engine, please visit perspective viewport section.
Force Power
Specifies the power of character force while pushing the dynamic actors.
Capsule Radius
Specifies the radius of the character controller shape.
Capsule Height
Specifies the height of the character controller shape.
Speed
Specifies the movement speed of character controller.
Jumping
If checked and gravity is enabled, you can use Space key to jump the character controller.
Jump Power
Specifies the jump power of character controller. Higher values result in higher jumps.