Introduction

Vanda Engine 1.3.3

TODO: To change the header's content go to Dr.Explain menu Options : Project Settings : HTML (CHM) Export : Setup HTML Template and Layout
TODO: To change the footer's content go to Dr.Explain menu Options : Project Settings : HTML (CHM) Export : Setup HTML Template and Layout
Introduction
  

This area is responsible for management of materials in Vanda Engine 1 and lets you assign Normal Map, Gloss Map, Alpha Map, Shadow Map, Dirt Map, Diffuse Map, Bias and Scale factors to the selected geometry or skin.
 
 
To access the Material Editor, you should follow these steps:
1. Select your desired instanced geometry or skin.
2. Click the  Button. Alternatively, you can go to the Modify | Geometry | Material... menu.
 
Material Editor is relative to skins and instanced geometries. So if you don't select the skin or instanced geometry, you can't access this editor.
Although selection is based on instances of geometries, textures are assigned to geometries (not to instanced geometries). Vanda Engine assumes that texture data relates to the geometry of currently selected instance or skin and is shared among all of the instances of that geometry.
  
Made with help of Dr.Explain