Exporting from 3ds Max using OpenCOLLADA
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· Open 3ds Max or restart if it was open when you installed.
· Open up your scene, choose File | Export
· Select OpenCOLLADA (*.dae) from the drop down box, give the file a name, and press Save button.
· This will open the OpenCOLLADA Export dialog.
There are three main areas in OpenCOLLADA Export dialog: Standard Options, Geometry, and Animation.
Standard Options
Bake Matrices
The transforms of each scene node and their animations will be exported as matrices.
Relative Paths
Whether the absolute or relative file path will be written to the COLLADA document. Mostly impacts texture and shader filenames.
Copy Images
This will copy all the texture files (diffuse, normal, alpha, etc) into "\images" folder above your .DAE file.
Geometry
Normals
Lets you export the normals of meshes.
Triangulate
Divides your polygons into triangles
Tangents/Binormals
Exports the geometry tangents and binormals for all given map channels of meshes, as well as their indices within the mesh tessellation.
Animation
Enable export
Lets you export animations.
Sample animation
Specifies the start-frame and end-frame of the animation. It is by default set to the timeline range of your scene.
· To export your scene to be loaded in Vanda Engine 1, you must uncheck Bake Matrices. Since Vanda Engine 1 automatically triangulates the meshes, Triangulate is irrelevant. Relative Paths and Copy Images are irrelevant, since Vanda Engine 1 uses its own parser to read the file names locally. So uncheck these two options. If your model contains textures, you should copy its textures in appropriate places. In this case, copy diffuse maps to data/textures folder and other maps such as normal and alpha maps to data/extra folder. Other options such as normals, tangents, binormals, and animations are optional and depend on your purposes.
· Press OK to export your scene.