TODO: To change the header's content go to Dr.Explain menu Options : Project Settings : HTML (CHM) Export : Setup HTML Template and Layout
|
|||||
|
|||||
TODO: To change the footer's content go to Dr.Explain menu Options : Project Settings : HTML (CHM) Export : Setup HTML Template and Layout
|
Note: This reference is not in APA format. APA format will be available soon.
en.wikipedia.org/wiki/Multisample_anti-aliasing
http://en.wikipedia.org/wiki/Vertex_Buffer_Object
http://www.opengl.org/wiki/Framebuffer_Object
developer.download.nvidia.com/.../cascaded_shadow_maps
http://en.wikipedia.org/wiki/Bounding_volume
en.wikipedia.org/wiki/Octree
http://udn.epicgames.com/Three/ShadowingReference.html
http://en.wikipedia.org/wiki/Back-face_culling
http://wiki.polycount.com/NormalMap/
http://wiki.polycount.com/SpecularGlossMap
http://wiki.splashdamage.com/index.php/Specular_Maps
http://support.nextlimit.com/display/maxwelldocs/Alpha+channel
en.wikipedia.org/wiki/Alpha_mapping
http://www.monstrmoose.com/MMrepository/Halo_Tools/2_Vista/Tutorial/Halo_2V_Map_Editor/definitions.html
http://wiki.splashdamage.com/index.php/Diffuse_Maps
https://ourbricks.zendesk.com/entries/407171-using-opencollada-with-maya
https://ourbricks.zendesk.com/attachments/token/t6ptzm65qiafv8c/?name=Exporting+from+3dStudio+Max+using+OpenCollada.pdf
http://opencollada.org/OpenCOLLADA%20techniques.pdf
http://www.terathon.com/wiki/index.php/Autodesk_3ds_Max
http://www.fileinfo.com/extension/cgfx
http://www.frictionalgames.com/forum/thread-18392.html
http://sourceforge.net/project/shownotes.php?release_id=366704 tp://en.wikipedia.org/wiki/Texture_mapping
http://collada.org/public_forum/showthread.php/1223-Deindexing-Unifying-Vertex-Normal-Texccord-Indices
http://wiki.polycount.net/VertexColor
http://collada.org/public_forum/showthread.php/1307-textangent-vs-tangent
http://pycollada.github.com/reference/generated/collada.camera.PerspectiveCamera.html#collada.camera.PerspectiveCamera.xfov
http://collada.org/mediawiki/index.php/Using_URIs_in_COLLADA
http://scenejs.wikispaces.com/COLLADA+Export+from+Maya
http://en.wikipedia.org/wiki/Angle_of_view
http://www.cse.unr.edu/~quiroz/inc/TextureNotes.pdf
http://download.novedge.com/Brands/Alias/Helps/Maya6.5/en_US/Live/othermayasetup.html
http://3d.about.com/od/Creating-3D-The-CG-Pipeline/ss/Maya-Training-Series-Chapter-1-Learing-The-User-Interface_3.htm
http://www.3dmax-tutorials.com/General_Viewport_Concepts.html
http://www.expertrating.com/courseware/3DCourse/3DMax-UserInterface-2.asp
http://www.opensg.org/htdocs/doc-1.8/Windows.html
http://help.apple.com/motion/mac/5.0/en/motion/usermanual/index.html#chapter=21%26section=3%26tasks=true
http://help.apple.com/motion/mac/5.0/en/motion/usermanual/index.html#chapter=21%26section=5%26hash=apple_ref:doc:uid:Motion-UserManual-90919TDC-SW5
http://wiki.blender.org/index.php/Doc:2.4/Manual/3D_interaction/Navigating/Camera_View
http://www.matrix44.net/cms/notes/opengl-3d-graphics/coordinate-systems-in-opengl
http://findicons.com/icon/74226/pencil?id=406996
http://www.freesfx.co.uk (for ambient sound)
http://www.opengl.org/sdk/docs/man/xhtml/glPolygonMode.xml
http://docs.unity3d.com/Documentation/Components/class-Light.html
http://budgetdecorating.about.com/od/homedecoratingtermsad/g/Ambient-lighting.htm
http://ogldev.atspace.co.uk/www/tutorial18/tutorial18.html
http://en.wikipedia.org/wiki/Specular_highlight
https://developer.valvesoftware.com/wiki/Constant-Linear-Quadratic_Falloff
http://www.scenebeta.com/tutorial/lecciones-19-22-y-practicas-05-08
http://www.mediacollege.com/audio/ambient/
http://whatis.techtarget.com/definition/Ogg-Vorbis
http://www.indiana.edu/~emusic/acoustics/frequency.htm
http://www.fi.edu/fellows/fellow2/apr99/soundvib.html
http://oceanlink.island.net/oinfo/acoustics/soundwave.gif
http://manual.audacityteam.org/
http://en.wikipedia.org/wiki/Pitch_shift
http://en.wikipedia.org/wiki/Audio_time-scale/pitch_modification
http://www.webopedia.com/TERM/M/monophonic_sound.html
http://www.gamedev.net/page/resources/_/technical/game-programming/programming-3d-sound-with-openal-in-windows-r1958-r2008
http://www.gamedev.net/page/resources/_/technical/game-programming/a-guide-to-starting-with-openal-r2008
http://www.idevgames.com/forums/thread-4992.html
http://forum.qbasicnews.com/index.php?topic=8386.0;wap2
OpenAL 1.1 specification
http://udn.epicgames.com/Three/DistanceModelAttenution.html
http://en.wikipedia.org/wiki/Anisotropic_filtering
http://hardforum.com/showthread.php?t=928593
http://wiki.polycount.com/DuDvMap
http://i.stack.imgur.com/uJVXS.png
http://wiki.polycount.com/NormalMap
http://tex.stackexchange.com/questions/22894/some-extensions-to-pst-solides3d
http://support.quest3d.com/index.php?title=Chapter_2.9:_Landscapes
http://www.ozone3d.net/tutorials/glsl_fog/p02.php
http://physxinfo.com/wiki/PhysX_plug-in_for_Maya
http://physxinfo.com/wiki/PhysX_plug-in_for_3ds_Max
http://www.amateurphotographer.co.uk/how-to/tech-explained/536453/depth-of-field-explained
http://www.cambridgeincolour.com/tutorials/depth-of-field.htm
http://answers.yahoo.com/question/index?qid=20101130063926AAVNXnQ
http://en.wikipedia.org/wiki/Geometry_instancing
http://en.wikipedia.org/wiki/Polygon_mesh
https://developer.nvidia.com/sites/default/files/akamai/physx/Docs/ScenesAndActors.html
https://developer.nvidia.com/sites/default/files/akamai/physx/Docs/Shapes.html
http://docs.unity3d.com/Documentation/Components/class-CharacterController.html
http://docs.unity3d.com/Documentation/Manual/Physics.html
http://www.conitec.net/english/gstudio/faq.php
http://en.wikipedia.org/wiki/Octree
http://www.lighthouse3d.com/tutorials/view-frustum-culling/
http://www.flipcode.com/archives/Introduction_To_Octrees.shtml
http://developer.bada.com/badaforum/board/thread/view.do?boardName=tools&messageId=46026
http://cal3d.sourceforge.net/docs/api/html/classCalMixer.html#a6
Unity 3.x Game Development Essentials
http://www.orbaz.com/documentation/particleflowtools/box2/reference/06PhysXShapeOperator.html
http://softimage.wiki.softimage.com/index.php?title=Advanced_PhysX_Parameters