GOL Messages Functions

Microchip Graphics Library

Microchip Graphics Library
GOL Messages Functions
Functions
 
Name 
Description 
 
This function receives a GOL message from user and loops through the active list of objects to check which object is affected by the message. For affected objects the message is translated and GOLMsgCallback() is called. In the call back function, user has the ability to implement action for the message. If the call back function returns non-zero OBJMsgDefault() is called to process message for the object by default. If zero is returned OBJMsgDefault() is not called. Please refer to GOL Messages section for deatils.
This function should be called when GOL drawing is completed. It can be done... more 
 
The user MUST implement this function. GOLMsg() calls this function when a valid message for an object in the active list is received. User action for the message should be implemented here. If this function returns non-zero, the message for the object will be processed by default. If zero is returned, GOL will not perform any action. 
Microchip Graphics Library Version 3.06.02 - October 15, 2012
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