クラス AkSwitch
This will call AkSoundEngine.SetSwitch()
whenever the selected Unity event is triggered. For example this component could be set on a Unity collider to trigger when an object enters it.
[詳細]
AkUnityEventHandlerを継承しています。
すべてのメンバ一覧
Public 変数 |
int | groupID |
| Switch Group ID, as defined in WwiseID.cs.
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int | valueID |
| Switch Value ID, as defined in WwiseID.cs.
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const int | MAX_NB_TRIGGERS = 32 |
| Since our mask is a 32 bits integer, we can't have more than 32 triggers.
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List< int > | triggerList = new List<int>() { START_TRIGGER_ID } |
| List containing the enabled triggers.
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bool | useOtherObject = false |
| This property is usefull only when used with colliders. When enabled, the target of the action will be the other colliding object. When disabled, it will be the current object.
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Static Public 変数 |
static Dictionary< uint, string > | triggerTypes = AkTriggerBase.GetAllDerivedTypes () |
| Will contain the types of all the triggers derived from AkTriggerBase at runtime.
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説明
This will call AkSoundEngine.SetSwitch()
whenever the selected Unity event is triggered. For example this component could be set on a Unity collider to trigger when an object enters it.
- 参照:
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Wwise Unity Integrationに対してThu Feb 1 09:40:26 2018に生成されました。
1.6.3