クラス AkSwitch
This will call AkSoundEngine.SetSwitch() whenever the selected Unity event is triggered. For example this component could be set on a Unity collider to trigger when an object enters it.
[詳細]
AkUnityEventHandlerを継承しています。
すべてのメンバ一覧
Public 変数 |
| int | groupID |
| | Switch Group ID, as defined in WwiseID.cs.
|
| int | valueID |
| | Switch Value ID, as defined in WwiseID.cs.
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| const int | MAX_NB_TRIGGERS = 32 |
| | Since our mask is a 32 bits integer, we can't have more than 32 triggers.
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| List< int > | triggerList = new List<int>() { START_TRIGGER_ID } |
| | List containing the enabled triggers.
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| bool | useOtherObject = false |
| | This property is usefull only when used with colliders. When enabled, the target of the action will be the other colliding object. When disabled, it will be the current object.
|
Static Public 変数 |
| static Dictionary< uint, string > | triggerTypes = AkTriggerBase.GetAllDerivedTypes () |
| | Will contain the types of all the triggers derived from AkTriggerBase at runtime.
|
説明
This will call AkSoundEngine.SetSwitch() whenever the selected Unity event is triggered. For example this component could be set on a Unity collider to trigger when an object enters it.
- 参照:
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Wwise Unity Integrationに対してThu Feb 1 09:40:26 2018に生成されました。
1.6.3