クラス AkSpatialAudioEmitter
Add this script on the GameObject which represents an emitter that uses the Spatial Audio API.
[詳細]
AkSpatialAudioBaseを継承しています。
すべてのメンバ一覧
Public 変数 |
AK.Wwise.AuxBus | reflectAuxBus |
| The Auxiliary Bus with a Reflect plug-in Effect applied.
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uint | reflectionsOrder = 1 |
float | reflectionsAuxBusGain = 1 |
| The gain [0, 1] applied to the reflect auxiliary bus.
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float | reflectionMaxPathLength = 1000 |
| A heuristic to stop the computation of reflections. Should be no longer (and possibly shorter for less CPU usage) than the maximum attenuation of the sound emitter.
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float | roomReverbAuxBusGain = 1 |
| Send gain (0.f-1.f) that is applied when sending to the aux bus associated with the room that the emitter is in.
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説明
Add this script on the GameObject which represents an emitter that uses the Spatial Audio API.
Wwise Unity Integrationに対してThu Feb 1 09:40:26 2018に生成されました。
1.6.3