クラス AkSpatialAudioEmitter
Add this script on the GameObject which represents an emitter that uses the Spatial Audio API. [詳細]
AkSpatialAudioBaseを継承しています。
Public 変数 | |
AK.Wwise.AuxBus | reflectAuxBus |
The Auxiliary Bus with a Reflect plug-in Effect applied. | |
uint | reflectionsOrder = 1 |
float | reflectionsAuxBusGain = 1 |
The gain [0, 1] applied to the reflect auxiliary bus. | |
float | reflectionMaxPathLength = 1000 |
A heuristic to stop the computation of reflections. Should be no longer (and possibly shorter for less CPU usage) than the maximum attenuation of the sound emitter. | |
float | roomReverbAuxBusGain = 1 |
Send gain (0.f-1.f) that is applied when sending to the aux bus associated with the room that the emitter is in. |
説明
Add this script on the GameObject which represents an emitter that uses the Spatial Audio API.
Wwise Unity Integrationに対してThu Feb 1 09:40:26 2018に生成されました。 1.6.3