クラス AkEvent
Helper class that knows a Wwise Event and when to trigger it in Unity. As of 2017.2.0, the AkEvent inspector has buttons for play/stop, play multiple, stop multiple, and stop all. Play/Stop will play or stop the event such that it can be previewed both in edit mode and play mode. When multiple objects are selected, Play Multiple and Stop Multiple will play or stop the associated AkEvent for each object. [詳細]
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Public 変数 | |
int | eventID = 0 |
ID of the Event as found in the WwiseID.cs file. | |
GameObject | soundEmitterObject = null |
Game object onto which the Event will be posted. By default, when empty, it is posted on the same object on which the component was added. | |
bool | enableActionOnEvent = false |
Enables additional options to reuse existing events. Use it to transform a Play event into a Stop event without having to define one in the Wwise Project. | |
AkActionOnEventType | actionOnEventType = AkActionOnEventType.AkActionOnEventType_Stop |
Replacement action. See AK::SoundEngine::ExecuteEventOnAction(). | |
AkCurveInterpolation | curveInterpolation = AkCurveInterpolation.AkCurveInterpolation_Linear |
Fade curve to use with the new Action. See AK::SoundEngine::ExecuteEventOnAction(). | |
float | transitionDuration = 0.0f |
Duration of the fade. See AK::SoundEngine::ExecuteEventOnAction(). | |
const int | MAX_NB_TRIGGERS = 32 |
Since our mask is a 32 bits integer, we can't have more than 32 triggers. | |
List< int > | triggerList = new List<int>() { START_TRIGGER_ID } |
List containing the enabled triggers. | |
bool | useOtherObject = false |
This property is usefull only when used with colliders. When enabled, the target of the action will be the other colliding object. When disabled, it will be the current object. | |
Static Public 変数 | |
static Dictionary< uint, string > | triggerTypes = AkTriggerBase.GetAllDerivedTypes () |
Will contain the types of all the triggers derived from AkTriggerBase at runtime. |
説明
Helper class that knows a Wwise Event and when to trigger it in Unity. As of 2017.2.0, the AkEvent inspector has buttons for play/stop, play multiple, stop multiple, and stop all. Play/Stop will play or stop the event such that it can be previewed both in edit mode and play mode. When multiple objects are selected, Play Multiple and Stop Multiple will play or stop the associated AkEvent for each object.
- 参照:
- Edit Modeのサポート
- AkAmbientをInspectorで使うには
- Integration Details - Events (Note: This is described in the Wwise SDK documentation.)
Wwise Unity Integrationに対してThu Feb 1 09:40:26 2018に生成されました。
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