クラス AkEmitterObstructionOcclusion
Obstructs/Occludes the emitter of the current game object from its listeners if at least one object is between them.
[詳細]
AkObstructionOcclusionを継承しています。
すべてのメンバ一覧
Public 変数 |
LayerMask | LayerMask = -1 |
| Indicates which layers act as obstructers/occluders.
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float | refreshInterval = 1 |
| The number of seconds between obstruction/occlusion checks.
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float | fadeTime = 0.5f |
| The number of seconds for fade ins and fade outs.
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float | maxDistance = -1.0f |
| The maximum distance at which to perform obstruction/occlusion. A negative value will be interpreted as inifinite distance.
|
説明
Obstructs/Occludes the emitter of the current game object from its listeners if at least one object is between them.
The current implementation does not support occlusion.
Wwise Unity Integrationに対してThu Feb 1 09:40:26 2018に生成されました。
1.6.3