クラス AkEnvironment
Use this component to define a reverb zone. This needs to be added to a collider object to work properly. AkEvironmentやAkEvironmentPortalをInspectorと共に使うには (Reverb Zones). [詳細]
構成 | |
class | AkEnvironment_CompareBySelectionAlgorithm |
説明
Use this component to define a reverb zone. This needs to be added to a collider object to work properly. AkEvironmentやAkEvironmentPortalをInspectorと共に使うには (Reverb Zones).
This component can be attached to any collider. You can specify a roll-off to fade-in/out of the reverb. The reverb parameters will be defined in the Wwise project, by the sound designer. All AkGameObj that are "environment"-aware will receive a send value when entering the attached collider.
- 参照:
- AkEvironmentやAkEvironmentPortalをInspectorと共に使うには (Reverb Zones)
- Integrating Environments and Game-defined Auxiliary Sends (Note: This is described in the Wwise SDK documentation.)
- AK::SoundEngine::SetGameObjectAuxSendValues (Note: This is described in the Wwise SDK documentation.)
Wwise Unity Integrationに対してThu Feb 1 09:40:26 2018に生成されました。 1.6.3