クラス AkRoomPortal
An AkRoomPortal can connect two AkRoom components together.
[詳細]
AkUnityEventHandlerを継承しています。
すべてのメンバ一覧
Public メソッド |
ulong | GetID () |
| Access the portal's ID.
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override void | HandleEvent (GameObject in_gameObject) |
| Opens the portal on trigger event.
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void | ClosePortal (GameObject in_gameObject) |
| Closes the portal on trigger event.
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Public 変数 |
const int | MAX_ROOMS_PER_PORTAL = 2 |
| AkRoomPortals can only connect a maximum of 2 rooms.
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AkRoom[] | rooms = new AkRoom[MAX_ROOMS_PER_PORTAL] |
const int | MAX_NB_TRIGGERS = 32 |
| Since our mask is a 32 bits integer, we can't have more than 32 triggers.
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List< int > | triggerList = new List<int>() { START_TRIGGER_ID } |
| List containing the enabled triggers.
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bool | useOtherObject = false |
| This property is usefull only when used with colliders. When enabled, the target of the action will be the other colliding object. When disabled, it will be the current object.
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Static Public 変数 |
static Dictionary< uint, string > | triggerTypes = AkTriggerBase.GetAllDerivedTypes () |
| Will contain the types of all the triggers derived from AkTriggerBase at runtime.
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説明
An AkRoomPortal can connect two AkRoom components together.
Wwise Unity Integrationに対してThu Feb 1 09:40:26 2018に生成されました。
1.6.3