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TrueSync
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TrueSync.Physics2DWorldManager Class Reference
Manages the 2D physics simulation. More...
Inheritance diagram for TrueSync.Physics2DWorldManager:
Public Member Functions | |
| void | Init () |
| void | UpdateStep () |
| Goes one step further on the physics simulation. | |
| IWorld | GetWorld () |
| void | AddBody (ICollider iCollider) |
| void | RemoveBody (IBody iBody) |
| void | OnRemoveBody (Action< IBody > OnRemoveBody) |
| GameObject | GetGameObject (IBody body) |
| int | GetBodyLayer (IBody body) |
| TSRaycastHit2D | Raycast (TSVector2 origin, TSVector2 direction, FP distance) |
| TSRaycastHit2D[] | RaycastAll (TSVector2 origin, TSVector2 direction, FP distance) |
| bool | IsCollisionEnabled (IBody rigidBody1, IBody rigidBody2) |
| IWorldClone | GetWorldClone () |
Static Public Attributes | |
| static Physics2DWorldManager | instance |
| Public access to a manager instance. | |
Properties | |
| TSVector | Gravity [get, set] |
| Property access to simulated gravity. | |
| bool | SpeculativeContacts [get, set] |
| Property access to speculative contacts. | |
| FP | LockedTimeStep [get, set] |
Detailed Description
Manages the 2D physics simulation.
Definition at line 11 of file Physics2DWorldManager.cs.
The documentation for this class was generated from the following file:
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1.8.11