TrueSync
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ICommunicator.cs
int RoundTripTime()
Returns the roundtrip time between local player and server.
void OpRaiseEvent(byte eventCode, object message, bool reliable, int[] toPlayers)
Raises a custom event to be sent to all other players.
void AddEventListener(OnEventReceived onEventReceived)
Adds an event listener to handle received custom events.
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