TrueSync
|
- b -
- body2DComparer : TrueSync.UnityUtils
- bodyComparer : TrueSync.UnityUtils
- c -
- collider : TrueSync.TSCollision , TrueSync.TSCollision2D
- contacts : TrueSync.TSCollision , TrueSync.TSCollision2D
- f -
- freezeZAxis : TrueSync.TSRigidBody2D
- friction : TrueSync.TSMaterial
- g -
- gameObject : TrueSync.TSCollision , TrueSync.TSCollision2D
- gravity2D : TrueSync.TrueSyncConfig
- gravity3D : TrueSync.TrueSyncConfig
- i -
- instance : TrueSync.Physics2DWorldManager , TrueSync.PhysicsManager
- interpolation : TrueSync.TSRigidBody , TrueSync.TSRigidBody2D
- l -
- localOwner : TrueSync.TrueSyncBehaviour
- lockedTimeStep : TrueSync.TrueSyncConfig
- lossyScale : TrueSync.TSCollider , TrueSync.TSCollider2D
- n -
- normal : TrueSync.TSContactPoint , TrueSync.TSContactPoint2D
- numberOfPlayers : TrueSync.TrueSyncBehaviour
- o -
- owner : TrueSync.TrueSyncBehaviour
- ownerIndex : TrueSync.TrueSyncBehaviour
- p -
- panicWindow : TrueSync.TrueSyncConfig
- physics2DEnabled : TrueSync.TrueSyncConfig
- physics2DIgnoreMatrix : TrueSync.TrueSyncConfig
- physics3DEnabled : TrueSync.TrueSyncConfig
- physics3DIgnoreMatrix : TrueSync.TrueSyncConfig
- playerComparer : TrueSync.UnityUtils
- playerPrefabs : TrueSync.TrueSyncManager
- point : TrueSync.TSContactPoint , TrueSync.TSContactPoint2D
- r -
- relativeVelocity : TrueSync.TSCollision , TrueSync.TSCollision2D
- restitution : TrueSync.TSMaterial
- rigidbody : TrueSync.TSCollision , TrueSync.TSCollision2D
- rollbackWindow : TrueSync.TrueSyncConfig
- s -
- showStats : TrueSync.TrueSyncConfig
- speculativeContacts2D : TrueSync.TrueSyncConfig
- speculativeContacts3D : TrueSync.TrueSyncConfig
- syncWindow : TrueSync.TrueSyncConfig
- t -
- transform : TrueSync.TSCollision , TrueSync.TSCollision2D
- tsMaterial : TrueSync.TSCollider , TrueSync.TSCollider2D
Generated by
