TrueSync
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TrueSyncBehaviour.cs
9 public abstract class TrueSyncBehaviour : MonoBehaviour, ITrueSyncBehaviourGamePlay, ITrueSyncBehaviourCallbacks {
virtual void OnSyncedStartLocalPlayer()
Called once on instances owned by the local player after the object becomes active.
Definition: TrueSyncBehaviour.cs:137
A deterministic version of Unity's Transform component for 2D physics.
Definition: TSTransform2D.cs:9
A deterministic version of Unity's Transform component for 3D physics.
Definition: TSTransform.cs:9
Represents each player's behaviour simulated on every machine connected to the game.
Definition: TrueSyncBehaviour.cs:9
void SetGameInfo(TSPlayerInfo localOwner, int numberOfPlayers)
It is not called for instances of TrueSyncBehaviour.
Definition: TrueSyncBehaviour.cs:127
Definition: LayerCollisionMatrix.cs:3
virtual void OnPlayerDisconnection(int playerId)
Callback called when a player get disconnected.
Definition: TrueSyncBehaviour.cs:178
virtual void OnSyncedStart()
Called once when the object becomes active.
Definition: TrueSyncBehaviour.cs:132
virtual void OnGameUnPaused()
Called when the game has unpaused.
Definition: TrueSyncBehaviour.cs:147
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