TrueSync
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LayerCollisionMatrix.cs
Manages the collision matrix of physics simulation.
Definition: LayerCollisionMatrix.cs:8
Manages creation of player prefabs and lockstep execution.
Definition: TrueSyncManager.cs:11
bool GetIgnoreLayerCollision(int layerA, int layerB)
Returns true if the collision between layerA and layerB should be ignored.
Definition: TrueSyncConfig.cs:85
static TrueSyncConfig Config
Returns the active TrueSyncConfig used by the TrueSyncManager.
Definition: TrueSyncManager.cs:176
static bool CollisionEnabled(GameObject goA, GameObject goB)
Returns true if the given GameObjects can collide (based on its layers).
Definition: LayerCollisionMatrix.cs:31
Represents a set of configurations for TrueSync.
Definition: TrueSyncConfig.cs:8
static bool CollisionEnabled(int layerA, int layerB)
Returns true if the given layers can collide.
Definition: LayerCollisionMatrix.cs:16
Definition: LayerCollisionMatrix.cs:3
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