Gets a single message from the queue. Namespace: Microsoft.WindowsAzure.StorageClient
Assembly: Microsoft.WindowsAzure.StorageClient (in Microsoft.WindowsAzure.StorageClient.dll)
Usage
Visual Basic |
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Dim instance As CloudQueue Dim returnValue As CloudQueueMessage returnValue = instance.GetMessage |
Syntax
Visual Basic |
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Public Function GetMessage As CloudQueueMessage |
C# |
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public CloudQueueMessage GetMessage () |
C++ |
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public: CloudQueueMessage^ GetMessage () |
J# |
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JScript |
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Return Value
Type: Microsoft.WindowsAzure.StorageClient.CloudQueueMessageA message.Example
The following sample code creates a queue, adds some messages to it, and retrieves and deletes the messages.
C# | Copy Code |
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static void CreateQueueAndAddMessages(Uri queueEndpoint, string accountName, string accountKey) { //Create service client for credentialed access to the Queue service. CloudQueueClient queueClient = new CloudQueueClient(queueEndpoint, new StorageCredentialsAccountAndKey(accountName, accountKey)); //Get a reference to a queue in this storage account. CloudQueue queue = queueClient.GetQueueReference("myqueue"); //Create the queue if it does not already exist. queue.CreateIfNotExist(); //Clear any existing messages from the queue. queue.Clear(); //Create some new messages. CloudQueueMessage msg1 = new CloudQueueMessage("message1"); CloudQueueMessage msg2 = new CloudQueueMessage("message2"); CloudQueueMessage msg3 = new CloudQueueMessage("message3"); //Add the messages to the queue. queue.AddMessage(msg1); queue.AddMessage(msg2); //Add the message with a time-to-live of one hour. queue.AddMessage(msg3, new TimeSpan(1, 0, 0)); //Get one message from the queue. CloudQueueMessage msgRead = queue.GetMessage(); if (msgRead != null) { Console.WriteLine(msgRead.AsString); Console.WriteLine(); //After reading the message, the client should delete it. queue.DeleteMessage(msgRead); } else { Console.WriteLine("The queue contains no messages."); Console.WriteLine(); } //Get up to 10 messages from the queue. foreach (var msg in queue.GetMessages(10)) { Console.WriteLine(msg.AsString); queue.DeleteMessage(msg); } } |
Remarks
The GetMessage method retrieves a single message from the queue. After a message has been retrieved, it should be deleted from the queue. If no messages are visible in the queue, GetMessage returns null immediately.
When a message is retrieved from the queue, its NextVisibleTime and PopReceipt properties are updated with values provided by the service. The NextVisibleTime indicates the next time that the message will be available to be read, if it is not deleted by the client that retrieved it; by default this value is set to 30 seconds after the time that the message was retrieved.
The PopReceipt value indicates that the message has been read and is used to verify that the message being deleted is the same one that was retrieved.
After a client retrieves a message, that message is reserved for deletion until the date and time indicated by the message's NextVisibleTime property, and no other client may retrieve the message during that time interval. If the message is not deleted before the time specified by the NextVisibleTime property, it again becomes visible to other clients. If the message is not subsequently retrieved and deleted by another client, the client that retrieved it can still delete it.
When a message is retrieved for the first time, its DequeueCount property is set to 1. If it is not deleted and is subsequently retrieved again, the DequeueCount property is incremented. The client may use this value to determine how many times a message has been retrieved.