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ConnectionPhase Enumeration |
Furcadia Framework For Third Party Programs |
This stuff is still in the planning stages. Any questions or Comments are welcome.
Assembly: FurcadiaLib (in FurcadiaLib.dll) Version: 2.19.PreAlpha 42
Credit to Artex for his open source projects use this method
[This is preliminary documentation and is subject to change.]
Connection Status
Namespace: Furcadia.Net
Assembly: FurcadiaLib (in FurcadiaLib.dll) Version: 2.19.PreAlpha 42
Syntax
[CLSCompliantAttribute(true)] public enum ConnectionPhase
<CLSCompliantAttribute(true)> Public Enumeration ConnectionPhase Dim instance As ConnectionPhase
[CLSCompliantAttribute(true)] public enum class ConnectionPhase
[<CLSCompliantAttribute(true)>] type ConnectionPhase
Members
Member name | Value | Description | |
---|---|---|---|
error | -1 |
Default Error
Halt Game Server and Client Connection Procedure | |
Init | 0 | Initialize Connection | |
Connecting | 1 | Connection started | |
MOTD | 2 |
Message of the Day
IE: Good Morning Dave... | |
Auth | 3 | Login Account,Password, Character Name | |
Connected | 4 | Connection established | |
Disconnected | 5 | Connection lost |
Remarks
Reference http://dev.furcadia.com/docs/027_movement.html
See Also