ClientBase.SendServer Method (INetMessage)

Furcadia Framework

ClientBaseSendServer Method (INetMessage)

Furcadia Framework For Third Party Programs
This stuff is still in the planning stages. Any questions or Comments are welcome.

[This is preliminary documentation and is subject to change.]

Sends the text to the game server

Namespace:  Furcadia.Net.DirectConnection
Assembly:  FurcadiaLib (in FurcadiaLib.dll) Version: 2.19.PreAlpha 42
Syntax

public void SendServer(
	INetMessage message
)
Public Sub SendServer ( 
	message As INetMessage
)

Dim instance As ClientBase
Dim message As INetMessage

instance.SendServer(message)
public:
void SendServer(
	INetMessage^ message
)
member SendServer : 
        message : INetMessage -> unit 

Parameters

message
Type: Furcadia.NetINetMessage

[Missing <param name="message"/> documentation for "M:Furcadia.Net.DirectConnection.ClientBase.SendServer(Furcadia.Net.INetMessage)"]

See Also

Reference