Map.SetEffectAt Method

Furcadia Framework

MapSetEffectAt Method

Furcadia Framework For Third Party Programs
This stuff is still in the planning stages. Any questions or Comments are welcome.

[This is preliminary documentation and is subject to change.]

Set the effect number at a tile specified by x & y

Namespace:  Furcadia.FurcMap
Assembly:  FurcadiaLib (in FurcadiaLib.dll) Version: 2.19.PreAlpha 42
Syntax

public void SetEffectAt(
	int x,
	int y,
	int effectNumber
)
Public Sub SetEffectAt ( 
	x As Integer,
	y As Integer,
	effectNumber As Integer
)

Dim instance As Map
Dim x As Integer
Dim y As Integer
Dim effectNumber As Integer

instance.SetEffectAt(x, y, effectNumber)
public:
void SetEffectAt(
	int x, 
	int y, 
	int effectNumber
)
member SetEffectAt : 
        x : int * 
        y : int * 
        effectNumber : int -> unit 

Parameters

x
Type: SystemInt32
x coordinate
y
Type: SystemInt32
Y coordinate
effectNumber
Type: SystemInt32

[Missing <param name="effectNumber"/> documentation for "M:Furcadia.FurcMap.Map.SetEffectAt(System.Int32,System.Int32,System.Int32)"]

See Also

Reference