Furcadia.Net.Proxy Namespace

Furcadia Framework

Furcadia.Net.Proxy Namespace

Furcadia Framework For Third Party Programs
This stuff is still in the planning stages. Any questions or Comments are welcome.

[This is preliminary documentation and is subject to change.]

[Missing <summary> documentation for "N:Furcadia.Net.Proxy"]

Classes

  ClassDescription
Public classProxySession
This Instance handles the current Furcadia Session.

Part1: Manage MonkeySpeak Engine Start,Stop,Restart. System Variables, MonkeySpeak Execution Triggers

Part2: Furcadia Proxy Controls, In/Out Ports, Host, Character Ini file. Connect, Disconnect, Reconnect

Part2a: Proxy Functions do link to Monkey Speak trigger execution

Part3: This Class Links loosely to the GUI

Structures

  StructureDescription
Public structureProxySessionRep
Delegates

  DelegateDescription
Public delegateProxySessionClientStatusChangedEventHandler
Public delegateProxySessionDataHandler
Send Data to Furcadia Client or Game Server
Public delegateProxySessionOnErrorEventHandler
Public delegateProxySessionProcessChannel
Public delegateProxySessionProcessInstruction
Send Server to Client Instruction object to Sub-classed for handling.
Public delegateProxySessionServerStatusChangedEventHandler
Public delegateProxySessionThroatTiredEnabled
Throat Tired even handler