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Furcadia.Net.Proxy Namespace |
Furcadia Framework For Third Party Programs |
This stuff is still in the planning stages. Any questions or Comments are welcome.
[This is preliminary documentation and is subject to change.]
[Missing <summary> documentation for "N:Furcadia.Net.Proxy"]
Classes
Class | Description | |
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![]() | ProxySession |
This Instance handles the current Furcadia Session.
Part1: Manage MonkeySpeak Engine Start,Stop,Restart. System Variables, MonkeySpeak Execution Triggers Part2: Furcadia Proxy Controls, In/Out Ports, Host, Character Ini file. Connect, Disconnect, Reconnect Part2a: Proxy Functions do link to Monkey Speak trigger execution Part3: This Class Links loosely to the GUI |
Structures
Structure | Description | |
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![]() | ProxySessionRep |
Delegates
Delegate | Description | |
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![]() | ProxySessionClientStatusChangedEventHandler | |
![]() | ProxySessionDataHandler |
Send Data to Furcadia Client or Game Server
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![]() | ProxySessionOnErrorEventHandler | |
![]() | ProxySessionProcessChannel | |
![]() | ProxySessionProcessInstruction |
Send Server to Client Instruction object to Sub-classed for handling.
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![]() | ProxySessionServerStatusChangedEventHandler | |
![]() | ProxySessionThroatTiredEnabled |
Throat Tired even handler
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