ProxySession.ParseServerChannel Method

Furcadia Framework

ProxySessionParseServerChannel Method

Furcadia Framework For Third Party Programs
This stuff is still in the planning stages. Any questions or Comments are welcome.

[This is preliminary documentation and is subject to change.]

Parse Channel Data

Namespace:  Furcadia.Net.Proxy
Assembly:  FurcadiaLib (in FurcadiaLib.dll) Version: 2.19.PreAlpha 42
Syntax

public void ParseServerChannel(
	string data,
	bool Handled
)
Public Sub ParseServerChannel ( 
	data As String,
	Handled As Boolean
)

Dim instance As ProxySession
Dim data As String
Dim Handled As Boolean

instance.ParseServerChannel(data, Handled)
public:
void ParseServerChannel(
	String^ data, 
	bool Handled
)
member ParseServerChannel : 
        data : string * 
        Handled : bool -> unit 

Parameters

data
Type: SystemString
Raw Game Server to Client instruction
Handled
Type: SystemBoolean
Is this data already handled?
Remarks

This is derived content from the Furcadia Dev Docs and Furcadia Technical Resources

Update 23 Avatar Movement http://dev.furcadia.com/docs/023_new_movement.pdf

Update 27 Movement http://dev.furcadia.com/docs/027_movement.html

FTR http://ftr.icerealm.org/ref-instructions/

See Also

Reference