domShader Class Reference
#include <domShader.h>
Inheritance diagram for domShader:
Detailed Description
Shaders describe the process of rendering the appearance of a geometric object.The shader element declares the rendering techniques used to produce the appearance of a material. The shader element contains declarations of parameters and techniques.
Public Types | |
typedef daeSmartRef< domTechnique > | domTechniqueRef |
typedef daeTArray< domTechniqueRef > | domTechnique_Array |
Public Member Functions | |
xsID | getId () const |
Gets the id attribute. | |
void | setId (xsID atId) |
Sets the id attribute. | |
xsNCName | getName () const |
Gets the name attribute. | |
void | setName (xsNCName atName) |
Sets the name attribute. | |
domParam_Array & | getParam_array () |
Gets the param element array. | |
const domParam_Array & | getParam_array () const |
Gets the param element array. | |
domTechnique_Array & | getTechnique_array () |
Gets the technique element array. | |
const domTechnique_Array & | getTechnique_array () const |
Gets the technique element array. | |
Static Public Member Functions | |
static daeElementRef | create (daeInt bytes) |
Creates an instance of this class and returns a daeElementRef referencing it. | |
static daeMetaElement * | registerElement () |
Creates a daeMetaElement object that describes this element in the meta object reflection framework. | |
Static Public Attributes | |
static daeMetaElement * | _Meta = NULL |
The daeMetaElement that describes this element in the meta object reflection framework. | |
Protected Member Functions | |
domShader () | |
Constructor. | |
virtual | ~domShader () |
Destructor. | |
domShader (const domShader &cpy) | |
Copy Constructor. | |
virtual domShader & | operator= (const domShader &cpy) |
Overloaded assignment operator. | |
Protected Attributes | |
xsID | attrId |
The id attribute is a text string containing the unique identifier of the shader element. | |
xsNCName | attrName |
The name attribute is the text string name of this element. | |
domParam_Array | elemParam_array |
The param element may occur zero or more times. | |
domTechnique_Array | elemTechnique_array |
Each technique element specified corresponds to a (platform) profile. | |
Classes | |
class | domTechnique |
Each technique element specified corresponds to a (platform) profile. More... |
Member Function Documentation
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Creates an instance of this class and returns a daeElementRef referencing it.
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Gets the id attribute.
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Gets the name attribute.
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Gets the param element array.
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Gets the param element array.
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Gets the technique element array.
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Gets the technique element array.
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Creates a daeMetaElement object that describes this element in the meta object reflection framework. If a daeMetaElement already exists it will return that instead of creating a new one.
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Sets the id attribute.
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Sets the name attribute.
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Member Data Documentation
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The id attribute is a text string containing the unique identifier of the shader element. This value must be unique within the instance document. Optional attribute. |
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The name attribute is the text string name of this element. Optional attribute. |
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The param element may occur zero or more times. A param element specified as a child of the shader element is in the scope of all the shader's techniques. This implies that the parameter is invariant across all the techniques as well.
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Each technique element specified corresponds to a (platform) profile. This implies that the set of techniques are mutually exclusive. However, an application may choose to apply information from multiple techniques. The technique element must occur one or more times.
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The documentation for this class was generated from the following files:
- C:/SVN_wf/COLLADA_DOM/include/1.3/dom/domShader.h
- C:/SVN_wf/COLLADA_DOM/src/1.3/dom/domShader.cpp
©2005 Sony Computer Entertainment Inc.. All Rights Reserved.
Generated on Fri Feb 10 16:49:54 2006 for COLLADA 1.4 DOM by 1.4.3