domMaterial Class Reference
#include <domMaterial.h>
Inheritance diagram for domMaterial:


Detailed Description
Materials describe the visual appearance of a geometric object.The material element categorizes the declaration of rendering appearance information. The material element contains declarations of shaders, parameters, techniques, and vertex and pixel programs. A material element is the base container for all rendering and shading information. The visual appearance of a geometric object is described by its material properties.
Public Member Functions | |
| xsID | getId () const |
| Gets the id attribute. | |
| void | setId (xsID atId) |
| Sets the id attribute. | |
| xsNCName | getName () const |
| Gets the name attribute. | |
| void | setName (xsNCName atName) |
| Sets the name attribute. | |
| const domAssetRef | getAsset () const |
| Gets the asset element. | |
| domParam_Array & | getParam_array () |
| Gets the param element array. | |
| const domParam_Array & | getParam_array () const |
| Gets the param element array. | |
| domShader_Array & | getShader_array () |
| Gets the shader element array. | |
| const domShader_Array & | getShader_array () const |
| Gets the shader element array. | |
Static Public Member Functions | |
| static daeElementRef | create (daeInt bytes) |
| Creates an instance of this class and returns a daeElementRef referencing it. | |
| static daeMetaElement * | registerElement () |
| Creates a daeMetaElement object that describes this element in the meta object reflection framework. | |
Static Public Attributes | |
| static daeMetaElement * | _Meta = NULL |
| The daeMetaElement that describes this element in the meta object reflection framework. | |
Protected Member Functions | |
| domMaterial () | |
| Constructor. | |
| virtual | ~domMaterial () |
| Destructor. | |
| domMaterial (const domMaterial &cpy) | |
| Copy Constructor. | |
| virtual domMaterial & | operator= (const domMaterial &cpy) |
| Overloaded assignment operator. | |
Protected Attributes | |
| xsID | attrId |
| The id attribute is a text string containing the unique identifier of the material element. | |
| xsNCName | attrName |
| The name attribute is the text string name of this element. | |
| domAssetRef | elemAsset |
| The material element may contain zero or one asset elements. | |
| domParam_Array | elemParam_array |
| The material element may contain zero or more param elements. | |
| domShader_Array | elemShader_array |
| The material element must contain one or more shader elements. | |
Member Function Documentation
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Creates an instance of this class and returns a daeElementRef referencing it.
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Gets the asset element.
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Gets the id attribute.
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Gets the name attribute.
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Gets the param element array.
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Gets the param element array.
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Gets the shader element array.
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Gets the shader element array.
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Creates a daeMetaElement object that describes this element in the meta object reflection framework. If a daeMetaElement already exists it will return that instead of creating a new one.
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Sets the id attribute.
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Sets the name attribute.
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Member Data Documentation
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The id attribute is a text string containing the unique identifier of the material element. This value must be unique within the instance document. Optional attribute. |
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The name attribute is the text string name of this element. Optional attribute. |
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The material element may contain zero or one asset elements.
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The material element may contain zero or more param elements.
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The material element must contain one or more shader elements.
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The documentation for this class was generated from the following files:
- C:/SVN_wf/COLLADA_DOM/include/1.3/dom/domMaterial.h
- C:/SVN_wf/COLLADA_DOM/src/1.3/dom/domMaterial.cpp
©2005 Sony Computer Entertainment Inc.. All Rights Reserved.
Generated on Fri Feb 10 16:49:03 2006 for COLLADA 1.4 DOM by
1.4.3