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TrueSync: Member List

TrueSync

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TrueSync
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  • TSRigidBody2D
TrueSync.TSRigidBody2D Member List

This is the complete list of members for TrueSync.TSRigidBody2D, including all inherited members.

AddForce(TSVector2 force)TrueSync.TSRigidBody2D
AddForce(TSVector2 force, ForceMode mode)TrueSync.TSRigidBody2D
AddForceAtPosition(TSVector2 force, TSVector2 position)TrueSync.TSRigidBody2D
AddForceAtPosition(TSVector2 force, TSVector2 position, ForceMode mode)TrueSync.TSRigidBody2D
AddTorque(TSVector2 torque)TrueSync.TSRigidBody2D
angularDragTrueSync.TSRigidBody2D
angularVelocityTrueSync.TSRigidBody2D
dragTrueSync.TSRigidBody2D
freezeZAxisTrueSync.TSRigidBody2D
GetPointVelocity(TSVector2 worldPoint)TrueSync.TSRigidBody2D
InterpolateMode enum name (defined in TrueSync.TSRigidBody2D)TrueSync.TSRigidBody2D
interpolationTrueSync.TSRigidBody2D
isKinematicTrueSync.TSRigidBody2D
massTrueSync.TSRigidBody2D
MovePosition(TSVector2 position)TrueSync.TSRigidBody2D
MoveRotation(FP rot)TrueSync.TSRigidBody2D
positionTrueSync.TSRigidBody2D
rotationTrueSync.TSRigidBody2D
tsCollider (defined in TrueSync.TSRigidBody2D)TrueSync.TSRigidBody2D
useGravityTrueSync.TSRigidBody2D
velocityTrueSync.TSRigidBody2D

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Table of contents

  • TrueSync version 1.1.0
  • Packages
    • Packages
      • TrueSync
  • Classes
    • Class List
      • TrueSync
        • IBody
          • Checkum
          • TSDisabled
        • LayerCollisionMatrix
        • PhotonTrueSyncCommunicator
          • AddEventListener
          • OpRaiseEvent
          • RoundTripTime
        • Physics2DWorldManager
          • AddBody
          • GetBodyLayer
          • GetGameObject
          • GetWorld
          • GetWorldClone
          • Init
          • IsCollisionEnabled
          • OnRemoveBody
          • Raycast
          • RaycastAll
          • RemoveBody
          • UpdateStep
          • Gravity
          • LockedTimeStep
          • SpeculativeContacts
        • PhysicsManager
          • PhysicsType
            • W_2D
            • W_3D
        • PhysicsWorldManager
          • AddBody
          • GetBodyLayer
          • GetGameObject
          • GetWorld
          • GetWorldClone
          • Init
          • IsCollisionEnabled
          • OnRemoveBody
          • Raycast
          • Raycast
          • RemoveBody
          • UpdateStep
          • Gravity
          • LockedTimeStep
          • SpeculativeContacts
        • TrueSyncBehaviour
          • OnGameEnded
          • OnGamePaused
          • OnGameUnPaused
          • OnPlayerDisconnection
          • OnPreSyncedUpdate
          • OnSyncedInput
          • OnSyncedStart
          • OnSyncedStartLocalPlayer
          • OnSyncedUpdate
          • SetGameInfo
          • localOwner
          • numberOfPlayers
          • owner
          • ownerIndex
          • tsCollider
          • tsCollider2D
          • tsRigidBody
          • tsRigidBody2D
          • tsTransform
          • tsTransform2D
        • TrueSyncConfig
          • TrueSyncConfig
          • GetIgnoreLayerCollision
          • gravity2D
          • gravity3D
          • lockedTimeStep
          • panicWindow
          • physics2DEnabled
          • physics2DIgnoreMatrix
          • physics3DEnabled
          • physics3DIgnoreMatrix
          • rollbackWindow
          • showStats
          • speculativeContacts2D
          • speculativeContacts3D
          • syncWindow
        • TrueSyncManager
          • customConfig
          • playerPrefabs
          • ActiveConfig
        • TSBoxCollider
          • CreateShape
          • DrawGizmos
          • GetGizmosSize
          • Reset
          • size
        • TSBoxCollider2D
          • CreateShape
          • DrawGizmos
          • GetGizmosSize
          • Reset
          • size
        • TSCapsuleCollider
          • CreateShape
          • DrawGizmos
          • GetGizmosSize
          • length
          • radius
        • TSCircleCollider2D
          • CreateShape
          • DrawGizmos
          • GetGizmosSize
          • Reset
          • radius
        • TSCollider
          • Awake
          • CreateShape
          • DrawGizmos
          • GetGizmosSize
          • Initialize
          • OnDrawGizmos
          • Update
          • lossyScale
          • tsMaterial
          • tsTransform
          • attachedRigidbody
          • Body
          • bounds
          • Center
          • IsBodyInitialized
          • isTrigger
          • ScaledCenter
          • Shape
        • TSCollider2D
          • Awake
          • CreateShape
          • CreateShapes
          • DrawGizmos
          • GetGizmosSize
          • Initialize
          • OnDrawGizmos
          • Update
          • lossyScale
          • tsMaterial
          • tsTransform
          • attachedRigidbody
          • Body
          • Center
          • IsBodyInitialized
          • isTrigger
          • ScaledCenter
          • Shape
        • TSCollision
          • collider
          • contacts
          • gameObject
          • relativeVelocity
          • rigidbody
          • transform
        • TSCollision2D
          • collider
          • contacts
          • gameObject
          • relativeVelocity
          • rigidbody
          • transform
        • TSContactPoint
          • normal
          • point
        • TSContactPoint2D
          • normal
          • point
        • TSMaterial
          • friction
          • restitution
        • TSMeshCollider
          • CreateShape
          • DrawGizmos
          • GetGizmosSize
          • Reset
          • Indices
          • Mesh
          • Vertices
        • TSPhysics2D
          • TSCapsuleDirection2D
            • VERTICAL
            • HORIZONTAL
        • TSPolygonCollider2D
          • CreateShapes
          • DrawGizmos
          • GetGizmosSize
          • points
        • TSRay
          • TSRay
          • direction
          • origin
        • TSRaycastHit
          • TSRaycastHit
          • collider
          • distance
          • normal
          • point
          • rigidbody
          • transform
        • TSRaycastHit2D
          • TSRaycastHit2D
          • collider
          • rigidbody
          • transform
        • TSRigidBody
          • InterpolateMode
            • None
            • Interpolate
            • Extrapolate
          • AddForce
          • AddForce
          • AddForceAtPosition
          • AddForceAtPosition
          • AddTorque
          • GetPointVelocity
          • LookAt
          • MovePosition
          • MoveRotation
          • interpolation
          • angularDrag
          • angularVelocity
          • constraints
          • drag
          • isKinematic
          • mass
          • position
          • rotation
          • tsCollider
          • tsTransform
          • useGravity
          • velocity
        • TSRigidBody2D
          • InterpolateMode
            • None
            • Interpolate
            • Extrapolate
          • AddForce
          • AddForce
          • AddForceAtPosition
          • AddForceAtPosition
          • AddTorque
          • GetPointVelocity
          • MovePosition
          • MoveRotation
          • freezeZAxis
          • interpolation
          • angularDrag
          • angularVelocity
          • drag
          • isKinematic
          • mass
          • position
          • rotation
          • tsCollider
          • tsTransform
          • useGravity
          • velocity
        • TSSphereCollider
          • CreateShape
          • DrawGizmos
          • GetGizmosSize
          • Reset
          • radius
        • TSTerrainCollider
          • CreateShape
          • DrawGizmos
          • GetGizmosSize
          • Resolution
          • Size
        • TSTransform
          • Initialize
          • LookAt
          • LookAt
          • Rotate
          • Rotate
          • Rotate
          • Rotate
          • Rotate
          • Rotate
          • RotateAround
          • RotateAround
          • Start
          • Translate
          • Translate
          • Translate
          • Translate
          • Translate
          • Translate
          • Update
          • tsCollider
          • tsParent
          • eulerAngles
          • forward
          • position
          • right
          • rotation
          • scale
          • scaledCenter
          • up
        • TSTransform2D
          • Initialize
          • Start
          • Update
          • tsCollider
          • tsParent
          • position
          • rotation
          • scale
          • scaledCenter
        • UnityUtils
          • PlayerComparer
            • Compare
          • TSBody2DComparer
            • Compare
          • TSBodyComparer
            • Compare
      • ICommunicator
        • AddEventListener
        • OpRaiseEvent
        • RoundTripTime
    • Class Index
    • Class Hierarchy
      • Comparer
        • TrueSync.UnityUtils.PlayerComparer
        • TrueSync.UnityUtils.TSBody2DComparer
        • TrueSync.UnityUtils.TSBodyComparer
      • TrueSync.IBody
      • ICollider
        • TrueSync.TSCollider
          • TrueSync.TSBoxCollider
          • TrueSync.TSCapsuleCollider
          • TrueSync.TSMeshCollider
          • TrueSync.TSSphereCollider
          • TrueSync.TSTerrainCollider
        • TrueSync.TSCollider2D
          • TrueSync.TSBoxCollider2D
          • TrueSync.TSCircleCollider2D
          • TrueSync.TSPolygonCollider2D
      • ICommunicator
        • TrueSync.PhotonTrueSyncCommunicator
      • IPhysicsManager
        • TrueSync.Physics2DWorldManager
        • TrueSync.PhysicsWorldManager
      • ITrueSyncBehaviourCallbacks
        • TrueSync.TrueSyncBehaviour
      • ITrueSyncBehaviourGamePlay
        • TrueSync.TrueSyncBehaviour
      • TrueSync.LayerCollisionMatrix
      • MonoBehaviour
        • TrueSync.TrueSyncBehaviour
        • TrueSync.TrueSyncManager
        • TrueSync.TSCollider
        • TrueSync.TSCollider2D
        • TrueSync.TSMaterial
        • TrueSync.TSRigidBody
        • TrueSync.TSRigidBody2D
        • TrueSync.TSTransform
        • TrueSync.TSTransform2D
      • TrueSync.PhysicsManager
      • ScriptableObject
        • TrueSync.TrueSyncConfig
      • TrueSync.TSCollision
      • TrueSync.TSCollision2D
      • TrueSync.TSContactPoint
      • TrueSync.TSContactPoint2D
      • TrueSync.TSPhysics2D
      • TrueSync.TSRay
      • TrueSync.TSRaycastHit
      • TrueSync.TSRaycastHit2D
      • TrueSync.UnityUtils
    • Class Members
      • All
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        • e
        • f
        • g
        • i
        • l
        • m
        • n
        • o
        • p
        • r
        • s
        • t
        • u
        • v
      • Functions
      • Variables
      • Enumerations
      • Properties
  • Files
    • File List
      • Core
        • IBody.cs
        • ICommunicator.cs
      • LayerCollisionMatrix.cs
      • PhotonTrueSyncCommunicator.cs
      • Physics2DWorldManager.cs
      • PhysicsManagerFactory.cs
      • PhysicsWorldManager.cs
      • TrueSyncBehaviour.cs
      • TrueSyncConfig.cs
      • TrueSyncManager.cs
      • TSBoxCollider.cs
      • TSBoxCollider2D.cs
      • TSCapsuleCollider.cs
      • TSCircleCollider2D.cs
      • TSCollider.cs
      • TSCollider2D.cs
      • TSCollision.cs
      • TSCollision2D.cs
      • TSMaterial.cs
      • TSMeshCollider.cs
      • TSPhysics2D.cs
      • TSPolygonCollider2D.cs
      • TSRay.cs
      • TSRaycastHit.cs
      • TSRaycastHit2D.cs
      • TSRigidBody.cs
      • TSRigidBody2D.cs
      • TSSphereCollider.cs
      • TSTerrainCollider.cs
      • TSTransform.cs
      • TSTransform2D.cs
      • UnityUtils.cs

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