PxVehicleDrive4W.h
Go to the documentation of this file.00001 // This code contains NVIDIA Confidential Information and is disclosed to you 00002 // under a form of NVIDIA software license agreement provided separately to you. 00003 // 00004 // Notice 00005 // NVIDIA Corporation and its licensors retain all intellectual property and 00006 // proprietary rights in and to this software and related documentation and 00007 // any modifications thereto. Any use, reproduction, disclosure, or 00008 // distribution of this software and related documentation without an express 00009 // license agreement from NVIDIA Corporation is strictly prohibited. 00010 // 00011 // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES 00012 // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO 00013 // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, 00014 // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. 00015 // 00016 // Information and code furnished is believed to be accurate and reliable. 00017 // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such 00018 // information or for any infringement of patents or other rights of third parties that may 00019 // result from its use. No license is granted by implication or otherwise under any patent 00020 // or patent rights of NVIDIA Corporation. Details are subject to change without notice. 00021 // This code supersedes and replaces all information previously supplied. 00022 // NVIDIA Corporation products are not authorized for use as critical 00023 // components in life support devices or systems without express written approval of 00024 // NVIDIA Corporation. 00025 // 00026 // Copyright (c) 2008-2012 NVIDIA Corporation. All rights reserved. 00027 // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. 00028 // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. 00029 00030 #ifndef PX_VEHICLE_4WDRIVE_H 00031 #define PX_VEHICLE_4WDRIVE_H 00032 00036 #include "vehicle/PxVehicleDrive.h" 00037 #include "vehicle/PxVehicleWheels.h" 00038 #include "vehicle/PxVehicleComponents.h" 00039 00040 #ifndef PX_DOXYGEN 00041 namespace physx 00042 { 00043 #endif 00044 00045 struct PxFilterData; 00046 class PxGeometry; 00047 class PxPhysics; 00048 class PxBatchQuery; 00049 struct PxRaycastQueryResult; 00050 class PxVehicleDrivableSurfaceToTireFrictionPairs; 00051 class PxShape; 00052 class PxMaterial; 00053 class PxRigidDynamic; 00054 00061 class PxVehicleDriveSimData4W : public PxVehicleDriveSimData 00062 { 00063 public: 00064 00065 friend class PxVehicleDrive4W; 00066 00070 PX_FORCE_INLINE const PxVehicleDifferential4WData& getDiffData() const 00071 { 00072 return mDiff; 00073 } 00074 00078 PX_FORCE_INLINE const PxVehicleAckermannGeometryData& getAckermannGeometryData() const 00079 { 00080 return mAckermannGeometry; 00081 } 00082 00086 void setDiffData(const PxVehicleDifferential4WData& diff); 00087 00091 void setAckermannGeometryData(const PxVehicleAckermannGeometryData& ackermannData); 00092 00093 private: 00094 00099 PxVehicleDifferential4WData mDiff; 00100 00105 PxVehicleAckermannGeometryData mAckermannGeometry; 00106 00112 bool isValid() const; 00113 }; 00114 PX_COMPILE_TIME_ASSERT(0==(sizeof(PxVehicleDriveSimData4W) & 15)); 00115 00116 00121 class PxVehicleDrive4W : public PxVehicleDrive 00122 { 00123 public: 00124 00125 friend class PxVehicleUpdate; 00126 00130 enum eWheelOrdering 00131 { 00132 eFRONT_LEFT_WHEEL=0, 00133 eFRONT_RIGHT_WHEEL, 00134 eREAR_LEFT_WHEEL, 00135 eREAR_RIGHT_WHEEL 00136 }; 00137 00141 enum 00142 { 00143 eANALOG_INPUT_ACCEL=PxVehicleDriveDynData::eANALOG_INPUT_ACCEL, 00144 eANALOG_INPUT_BRAKE, 00145 eANALOG_INPUT_HANDBRAKE, 00146 eANALOG_INPUT_STEER_LEFT, 00147 eANALOG_INPUT_STEER_RIGHT, 00148 eMAX_NUM_DRIVE4W_ANALOG_INPUTS 00149 }; 00150 00155 static PxVehicleDrive4W* allocate(const PxU32 numWheels); 00156 00161 void free(); 00162 00181 void setup 00182 (PxPhysics* physics, PxRigidDynamic* vehActor, 00183 const PxVehicleWheelsSimData& wheelsData, const PxVehicleDriveSimData4W& driveData, 00184 const PxU32 numNonDrivenWheels); 00185 00204 static PxVehicleDrive4W* create 00205 (PxPhysics* physics, PxRigidDynamic* vehActor, 00206 const PxVehicleWheelsSimData& wheelsData, const PxVehicleDriveSimData4W& driveData, 00207 const PxU32 numNonDrivenWheels); 00208 00213 void setToRestState(); 00214 00219 PxVehicleDriveSimData4W mDriveSimData; 00220 00221 private: 00222 00223 PxVehicleDrive4W() 00224 { 00225 } 00226 00227 ~PxVehicleDrive4W() 00228 { 00229 } 00230 00234 bool isValid() const; 00235 }; 00236 PX_COMPILE_TIME_ASSERT(0==(sizeof(PxVehicleDrive4W) & 15)); 00237 00238 #ifndef PX_DOXYGEN 00239 } // namespace physx 00240 #endif 00241 00243 #endif //PX_VEHICLE_4WDRIVE_H
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