Photon C++ Client API
4.1.12.2
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ExitGames::LoadBalancing::DirectMode Namespace Reference
Variables | |
| static const nByte | NONE |
| Do not create any 2p2 connections between the clients. This is the default. | |
| static const nByte | ALL_TO_ALL |
| Each client establishes a direct connection with every other client inside the room. | |
| static const nByte | MASTER_TO_ALL |
| The master client establishes a direct connection with every other client inside the room. All other clients only establish a direct connection with the master client but not with each other. | |
Detailed Description
Options for optional client to client direct connections - set in RoomOptions during room creation.
Photon C++ Client API