Photon C++ Client API
4.1.12.2
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LobbyType.h File Reference
Include dependency graph for LobbyType.h:
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Namespaces | |
ExitGames | |
ExitGames::LoadBalancing | |
ExitGames::LoadBalancing::LobbyType | |
Variables | |
static const nByte | DEFAULT |
This lobby type is used unless another lobby type is specified. Room lists will be sent and Client::opJoinRandomRoom() can filter by matching properties. | |
static const nByte | SQL_LOBBY |
This lobby type lists rooms like type DEFAULT but SQL-like "where" clauses for filtering can be used with Client::opJoinRandomRoom(). This allows 'bigger', 'less', 'or' and 'and' combinations. | |
static const nByte | ASYNC_RANDOM_LOBBY |
This lobby does not send room lists. It is only used for Client::opJoinRandomRoom(). It keeps rooms available for matchmaking for a while even when there are only inactive users left. | |