Photon C++ Client API: LobbyType.h File Reference

Photon C++ Client API

Photon C++ Client API  4.1.12.2
LobbyType.h File Reference
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Namespaces

 ExitGames
 
 ExitGames::LoadBalancing
 
 ExitGames::LoadBalancing::LobbyType
 

Variables

static const nByte DEFAULT
 This lobby type is used unless another lobby type is specified. Room lists will be sent and Client::opJoinRandomRoom() can filter by matching properties.
 
static const nByte SQL_LOBBY
 This lobby type lists rooms like type DEFAULT but SQL-like "where" clauses for filtering can be used with Client::opJoinRandomRoom(). This allows 'bigger', 'less', 'or' and 'and' combinations.
 
static const nByte ASYNC_RANDOM_LOBBY
 This lobby does not send room lists. It is only used for Client::opJoinRandomRoom(). It keeps rooms available for matchmaking for a while even when there are only inactive users left.