Photon C++ Client API: MatchmakingMode.h File Reference

Photon C++ Client API

Photon C++ Client API  4.1.12.2
MatchmakingMode.h File Reference
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Namespaces

 ExitGames
 
 ExitGames::LoadBalancing
 
 ExitGames::LoadBalancing::MatchmakingMode
 

Variables

static const nByte FILL_ROOM
 Fills up rooms (oldest first) to get players together as fast as possible. Default. Makes most sense with MaxPlayers > 0 and games that can only start with more players.
 
static const nByte SERIAL_MATCHING
 Distributes players across available rooms sequentially but takes filters into account. Without filters, rooms get players evenly distributed.
 
static const nByte RANDOM_MATCHING
 Joins a (fully) random room. Expected properties must match, but aside from this, any available room might be selected.