Photon C++ Client API
4.1.12.2
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MatchmakingMode.h File Reference
Include dependency graph for MatchmakingMode.h:

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Namespaces | |
| ExitGames | |
| ExitGames::LoadBalancing | |
| ExitGames::LoadBalancing::MatchmakingMode | |
Variables | |
| static const nByte | FILL_ROOM |
| Fills up rooms (oldest first) to get players together as fast as possible. Default. Makes most sense with MaxPlayers > 0 and games that can only start with more players. | |
| static const nByte | SERIAL_MATCHING |
| Distributes players across available rooms sequentially but takes filters into account. Without filters, rooms get players evenly distributed. | |
| static const nByte | RANDOM_MATCHING |
| Joins a (fully) random room. Expected properties must match, but aside from this, any available room might be selected. | |
Photon C++ Client API