Photon C++ Client API: ExitGames::Photon::ErrorCode Namespace Reference

Photon C++ Client API

Photon C++ Client API  4.1.12.2
ExitGames::Photon::ErrorCode Namespace Reference

Variables

static const int SUCCESS
 No error.
 
static const int EFAILED
 General failure.
 
static const int ENOMEMORY
 Out of memory.
 
static const int EBADCLASS
 NULL class object.
 
static const int EBADPARM
 Invalid parameter.
 
static const int EITEMBUSY
 Context (system, interface, etc.) is busy.
 
static const int NET_SUCCESS
 No network error, successful operation.
 
static const int NET_ERROR
 Unsuccessful operation.
 
static const int NET_ENETNONET
 Network subsystem unavailable.
 
static const int NET_MSGSIZE
 Message too long. A message sent on a datagram socket was larger than the internal message buffer or some other network limit, or the buffer used to receive a datagram was smaller than the datagram itself.
 
static const int NET_ENOTCONN
 

Detailed Description

Photon library error codes - can be returned as operationcode in callbacks, if the returncode indicates an error

ErrorCode