#include <Poisson.h>
◆ Poisson() [1/2]
Inshape::Poisson::Poisson |
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inline |
◆ Poisson() [2/2]
Inshape::Poisson::Poisson |
( |
pcl::PointCloud< pcl::PointXYZ >::Ptr & |
cloud | ) |
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inline |
◆ getOutput() [1/2]
◆ getOutput() [2/2]
static MyMeshPtr Inshape::Poisson::getOutput |
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pcl::PointCloud< pcl::PointNormal >::Ptr & |
cloud, |
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int |
depth |
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) |
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static |
◆ setDepth()
void Inshape::Poisson::setDepth |
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int |
_depth | ) |
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inline |
◆ setInputCloud()
void Inshape::Poisson::setInputCloud |
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pcl::PointCloud< pcl::PointXYZ >::Ptr & |
cloud | ) |
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inline |
The documentation for this class was generated from the following file: