Ultimate Pooling Scripting Reference
UltimatePooldespawnAll Method |
Overload List
Name | Description | |
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despawnAll(GameObject) |
Calls all spawned instances of the specified prefab back to their pool.
This method allows you to pass a prefab such as a 'Bullet' which will subsequently cause all 'Bullet' instances to be despawned.
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despawnAll(GameObject, Single) |
Calls all spawned instances of the specified prefab back to their pool.
This method allows you to pass a prefab such as a 'Bullet' which will subsequently cause all 'Bullet' instances to be despawned.
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See Also