Ultimate Pooling Scripting Reference
| Ex5_DestroyPoolExample Class |
This example shows how to destory a pool at runtime.
Note that all pooled iters are destroyed but all items spawnd by this pool will remain in the scene.
Inheritance HierarchyNamespace: UltimatePooling.Demo
Assembly: Assembly-CSharp (in Assembly-CSharp.dll) Version: 0.0.0.0
Syntaxpublic class Ex5_DestroyPoolExample : MonoBehaviour
UltimatePooling.Demo.Ex5_DestroyPoolExample = function(); Type.createClass( 'UltimatePooling.Demo.Ex5_DestroyPoolExample', UnityEngine.MonoBehaviour);
The Ex5_DestroyPoolExample type exposes the following members.
Constructors| Name | Description | |
|---|---|---|
![]() | Ex5_DestroyPoolExample | Initializes a new instance of the Ex5_DestroyPoolExample class |
Fields
See Also
